Members can view Goodies!
đ Login
đ Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
âčïž Info
đ Goodies
2
đŸ ROM
âïž Edit
đ€ Upload
Edit the information for
Bishoujo Senshi Sailormoon [Model SHVC-AE]
NAME
E-MAIL
Actual Entry (non editable)
Bishoujo Senshi Sailormoon (c) 1993 Angel. Released in 1993 for the Super Famicom by Angel (Bandai's subsidiary), this title holds the distinction of being the first Sailor Moon game for the platform. It is a traditional side-scrolling beat-'em-up that established the foundational visual style and gameplay mechanics for the entire series that followed. Players choose from the original five Sailor Guardians, each with distinct, albeit simple, physical attacks and a unique "special" move that clears the screen of enemies, faithfully recreating the iconic transformation and attack sequences from the first season of the anime. - TECHNICAL - GAME ID: SHVC-AE - TRIVIA - The Progenitor of the Series: As the very first Sailor Moon game on the Super Famicom, it had the monumental task of proving that the franchise could translate successfully to an interactive medium. Its success paved the way for the numerous sequels, fighting games, and RPGs that would dominate the console's licensed library for the next three years. SHVC-AE Identification: The model number SHVC-AE marks it as one of the earlier releases in the Super Famicomâs life cycle. For collectors, the "SHVC" (Super Home Video Computer) prefix is iconic, and owning the first Sailor Moon entry in its original, clean packaging is often considered a hallmark of a comprehensive collection. Simple, Pure Action: Unlike the later, more complex titles like Another Story, this game is unpretentious. It focuses entirely on the "beat-'em-up" loopâwalking from left to right and defeating waves of enemies. This simplicity is exactly what made it so accessible to the massive audience of young girls and casual viewers who were drawn to the show at the time. Defining the Aesthetic: The game did an excellent job of using the Super Famicom's color palette to replicate the bright, poppy look of the anime. It established the "look and feel" that would remain consistent across the franchiseâs subsequent games, ensuring that every time a player loaded up a Sailor Moon title, they felt they were stepping back into the world of the anime. The "Guardian" Feel: A key design choice was ensuring each Guardian felt different to play, even if their movesets were fundamentally similar. This encouraged players to try out each character, increasing the gameâs replayability and encouraging kids to find their personal favorite "Sailor." Collectorâs Significance: While later titles evolved the gameplay, this original 1993 release remains historically significant as the starting point. It is a time capsule of the early-90s anime-to-game transition, representing a period when simple, effective licensed games were the standard for success on the Super Famicom. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Bishoujo Senshi Sailormoon (c) 1993 Angel. Released in 1993 for the Super Famicom by Angel (Bandai's subsidiary), this title holds the distinction of being the first Sailor Moon game for the platform. It is a traditional side-scrolling beat-'em-up that established the foundational visual style and gameplay mechanics for the entire series that followed. Players choose from the original five Sailor Guardians, each with distinct, albeit simple, physical attacks and a unique "special" move that clears the screen of enemies, faithfully recreating the iconic transformation and attack sequences from the first season of the anime. - TECHNICAL - GAME ID: SHVC-AE - TRIVIA - The Progenitor of the Series: As the very first Sailor Moon game on the Super Famicom, it had the monumental task of proving that the franchise could translate successfully to an interactive medium. Its success paved the way for the numerous sequels, fighting games, and RPGs that would dominate the console's licensed library for the next three years. SHVC-AE Identification: The model number SHVC-AE marks it as one of the earlier releases in the Super Famicomâs life cycle. For collectors, the "SHVC" (Super Home Video Computer) prefix is iconic, and owning the first Sailor Moon entry in its original, clean packaging is often considered a hallmark of a comprehensive collection. Simple, Pure Action: Unlike the later, more complex titles like Another Story, this game is unpretentious. It focuses entirely on the "beat-'em-up" loopâwalking from left to right and defeating waves of enemies. This simplicity is exactly what made it so accessible to the massive audience of young girls and casual viewers who were drawn to the show at the time. Defining the Aesthetic: The game did an excellent job of using the Super Famicom's color palette to replicate the bright, poppy look of the anime. It established the "look and feel" that would remain consistent across the franchiseâs subsequent games, ensuring that every time a player loaded up a Sailor Moon title, they felt they were stepping back into the world of the anime. The "Guardian" Feel: A key design choice was ensuring each Guardian felt different to play, even if their movesets were fundamentally similar. This encouraged players to try out each character, increasing the gameâs replayability and encouraging kids to find their personal favorite "Sailor." Collectorâs Significance: While later titles evolved the gameplay, this original 1993 release remains historically significant as the starting point. It is a time capsule of the early-90s anime-to-game transition, representing a period when simple, effective licensed games were the standard for success on the Super Famicom. - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: