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Axelay [Model SHVC-AX]
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Axelay (c) 1992 Konami Company, Limited. Axelay is a legendary side-scrolling and top-down shooter developed by Konami. It is widely regarded as one of the most technically impressive titles on the Super Famicom, renowned for its masterful use of the consoleâs Mode 7 graphics scaling technology. Players pilot the D117B fighter, tasked with defending the Illis system from the invading Armada of Teran. The game alternates between horizontal side-scrolling stages and pseudo-3D "top-down" stages, creating a dynamic visual experience that pushes the 16-bit hardware to its absolute limit. With its intense difficulty, soaring orchestral soundtrack, and breathtaking visual effects, Axelay remains a pinnacle of the "shoot-'em-up" genre. - TECHNICAL - CART ID: SHVC-AX - TRIVIA - Axelay was released on September 11, 1992 (Friday) in Japan at a retail price of 8,800 JPY. Mode 7 Mastery: The top-down stages are the gameâs visual showpiece. Konami utilized Mode 7 to create a convincing sense of depth and rotation that was virtually unseen in console shooters at the time. The way the ground stretches and warps beneath the player's ship remains a technical marvel of the era. The Weapon System: Unlike many shooters where players collect power-ups to upgrade a single weapon, Axelay allows players to select three weapons before each mission, which can then be toggled on the fly. This tactical flexibility allows players to adapt to specific threats, such as using a spread-shot for crowds or a focused laser for armored bosses. A "One-Hit-Kill" System: Staying true to the arcade spirit, the ship is fragileâtaking a direct hit results in losing a weapon or being destroyed. This high stakes, combined with the game's relentless pace and challenging boss encounters, makes Axelay a true test of a playerâs reflexes and pattern recognition. Atmospheric Narrative: Even as a shooter, Axelay tells a story through its environments. The stages range from organic, fleshy biological zones to cold, industrial space stations, each accompanied by a distinct musical theme that builds a sense of dread and grand-scale conflict. A Sequel That Never Was: For decades, fans have clamored for a proper sequel. Despite its massive critical success and status as a hallmark of Konamiâs "Golden Age" in the 90s, Axelay never received a follow-up, solidifying its reputation as a singular, stand-alone masterpiece. Soundtrack Excellence: The gameâs soundtrack is often cited as one of the best on the system. It blends fast-paced, high-energy tracks for combat with more somber, atmospheric compositions, showcasing the Super Famicomâs sound chipâs capability to deliver rich, cinematic audio. Export releases: [US] "Axelay [Model SNS-AX-USA]" [EU] "Axelay [Model SNSP-AX-NOE]" [FR] "Axelay [Model SNSP-AX-FAH]" [FR] "Axelay [Model SNSP-AX-FRG]" - TIPS AND TRICKS - Level Select ------------ At the title screen just press left or right on the D-pad and the level select will show up on the lower left hand side of the screen. You can now select levels 1-6. Invincibility ------------- Pause game play and press X. The word Muteki will appear on the life gauge to confirm correct code entry. Note: Muteki is Invincible in Japanese. - STAFF - Main Program: Hideo Ueda (Dreamer Ueda) Sub Program: S. Tamate Support Program: Kazuhiko Ishida (König Ishida) Main Design: Noritoshi Kodama (Yamagata Chaou Kodama) Chara Design: Tsunenari Yada (Boncharu Yada) Sub Design: Nagisa Tsuchiya (Furiten Nagisa) Main Design 1st Help Man: Toshiharu Furukawa (T. Furukawa) 2nd Help Man: M. Suzuki (Kagenin Sasaki) Opening.Ending: Satoshi Kushibuchi (S. Kushibuchi) Sound Program: Atsushi Fujio (A. Fujio) Effect & Ending-1: Ăki Music Compose: Tarou Kudou (Taro) ST2-Remix: Masanori Adachi (M.C.Ada) Art Design: Kazuhiro Namba (Pd. Namba) Special Thanks: Kurokotai Produce: Kazumi Kitaue (Mr. Kitaue) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Axelay (c) 1992 Konami Company, Limited. Axelay is a legendary side-scrolling and top-down shooter developed by Konami. It is widely regarded as one of the most technically impressive titles on the Super Famicom, renowned for its masterful use of the consoleâs Mode 7 graphics scaling technology. Players pilot the D117B fighter, tasked with defending the Illis system from the invading Armada of Teran. The game alternates between horizontal side-scrolling stages and pseudo-3D "top-down" stages, creating a dynamic visual experience that pushes the 16-bit hardware to its absolute limit. With its intense difficulty, soaring orchestral soundtrack, and breathtaking visual effects, Axelay remains a pinnacle of the "shoot-'em-up" genre. - TECHNICAL - CART ID: SHVC-AX - TRIVIA - Axelay was released on September 11, 1992 (Friday) in Japan at a retail price of 8,800 JPY. Mode 7 Mastery: The top-down stages are the gameâs visual showpiece. Konami utilized Mode 7 to create a convincing sense of depth and rotation that was virtually unseen in console shooters at the time. The way the ground stretches and warps beneath the player's ship remains a technical marvel of the era. The Weapon System: Unlike many shooters where players collect power-ups to upgrade a single weapon, Axelay allows players to select three weapons before each mission, which can then be toggled on the fly. This tactical flexibility allows players to adapt to specific threats, such as using a spread-shot for crowds or a focused laser for armored bosses. A "One-Hit-Kill" System: Staying true to the arcade spirit, the ship is fragileâtaking a direct hit results in losing a weapon or being destroyed. This high stakes, combined with the game's relentless pace and challenging boss encounters, makes Axelay a true test of a playerâs reflexes and pattern recognition. Atmospheric Narrative: Even as a shooter, Axelay tells a story through its environments. The stages range from organic, fleshy biological zones to cold, industrial space stations, each accompanied by a distinct musical theme that builds a sense of dread and grand-scale conflict. A Sequel That Never Was: For decades, fans have clamored for a proper sequel. Despite its massive critical success and status as a hallmark of Konamiâs "Golden Age" in the 90s, Axelay never received a follow-up, solidifying its reputation as a singular, stand-alone masterpiece. Soundtrack Excellence: The gameâs soundtrack is often cited as one of the best on the system. It blends fast-paced, high-energy tracks for combat with more somber, atmospheric compositions, showcasing the Super Famicomâs sound chipâs capability to deliver rich, cinematic audio. Export releases: [US] "Axelay [Model SNS-AX-USA]" [EU] "Axelay [Model SNSP-AX-NOE]" [FR] "Axelay [Model SNSP-AX-FAH]" [FR] "Axelay [Model SNSP-AX-FRG]" - TIPS AND TRICKS - Level Select ------------ At the title screen just press left or right on the D-pad and the level select will show up on the lower left hand side of the screen. You can now select levels 1-6. Invincibility ------------- Pause game play and press X. The word Muteki will appear on the life gauge to confirm correct code entry. Note: Muteki is Invincible in Japanese. - STAFF - Main Program: Hideo Ueda (Dreamer Ueda) Sub Program: S. Tamate Support Program: Kazuhiko Ishida (König Ishida) Main Design: Noritoshi Kodama (Yamagata Chaou Kodama) Chara Design: Tsunenari Yada (Boncharu Yada) Sub Design: Nagisa Tsuchiya (Furiten Nagisa) Main Design 1st Help Man: Toshiharu Furukawa (T. Furukawa) 2nd Help Man: M. Suzuki (Kagenin Sasaki) Opening.Ending: Satoshi Kushibuchi (S. Kushibuchi) Sound Program: Atsushi Fujio (A. Fujio) Effect & Ending-1: Ăki Music Compose: Tarou Kudou (Taro) ST2-Remix: Masanori Adachi (M.C.Ada) Art Design: Kazuhiro Namba (Pd. Namba) Special Thanks: Kurokotai Produce: Kazumi Kitaue (Mr. Kitaue) - SOURCES - ROM dump (MAME).
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