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Space Hawk [Model 5136]
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Space Hawk (c) 1981 Mattel Electronics. THE SITUATION: Imagine a hunter, alone in Deep Space. You control his movements. He's armed with a 'gas blaster'. His prime target is the white Space Hawk. If a Hawk, deadly gas bubbles, comets or amoebas touch the hunter, he tumbles into infinity! There are just three ways to escape: move out fast under backpack rocket power, shoot away the danger, or go into HYPERSPACE! The longer the game goes on, the more exciting it becomes, so... GET THE HAWK! OBJECT OF THE GAME: Play against the computer, and go for a big Peak Score by hitting the targets many more times than you are hit yourself. Shoot a Hawk 3 times for big scores; hit bubbles and comets for added points. Get extra hunters when your peak score rises to higher levels. Use HYPERSPACE to escape from hopeless situations. OR, play varieties of the game with a friend to team up for high scores or have 'sabotage contests!'. - TECHNICAL - Model 5136 CONTROLS: [1] AUTO FIRE [2] SINGLE SHOT [4] DRIVE MODE: DRIFT [5] DRIVE MODE: DIRECT [7] AIMING: SMOOTH [8] AIMING: QUICK [9] HYPERSPACE [Clear] SCORE -- Freeze Action/Score Readout Upper Side Keys: FIRE RAY GUN Lower Side Keys: ROCKET THRUST - SCORING - You start the game with 500 points. You score goes up or down according to this system: When your score is displayed, the number in the lower right corner is the current scoring "multiple." It increases at higher score levels, and determines how often you can get an extra hunter. 1x: 0 - 999 points, new hunter each 1,000 pts 2x: 1,000 - 4,999 pts, new hunter every 1,000 pts 3x: 5,000 - 19,999 pts, new hunter every 1,000 pts 4x: 20,000 - 49,999 pts, new hunter every 2,000 pts 5x: 50,000 - 199,999 pts, new hunter every 5,000 pts 6x: 200,000 & up, new hunter every 5,000 pts YOUR SCORE GOES UP WHEN YOU SHOOT... BUBBLE 20pts DOUBLE-BIG BUBBLE 40pts BIG HAWK, HIT THREE TIMES 200pts COMET 100pts SMALL HAWK, HIT THREE TIMES 800pts RAINBOW BUBBLE 50pts Score is multiplied by current scoring multiple (1x, 2x, 3x, etc.). - TIPS AND TRICKS - * Comets only appear above 10,000 points. * Rainbow Bubbles only appear above 100,000 points. They constantly change color, and ricochet your shots in random directions. CAN BE DESTROYED ONLY IF YOU SHOOT THEM WHILE THEY ARE GREEN. * AMOEBAS: Appear as pulsating gray blobs which chase the hunter. YOU CAN'T STOP AMOEBAS by shooting them! Move away or use HYPERSPACE. Little amoebas appear over 40,00 points; big ones, over 200,000 points. - STAFF - Design & Program: Bill Fisher, John Sohl Graphics & Sound: Bill Fisher - SOURCES - ROM dump (MAME).
Your Changes (editable)
Space Hawk (c) 1981 Mattel Electronics. THE SITUATION: Imagine a hunter, alone in Deep Space. You control his movements. He's armed with a 'gas blaster'. His prime target is the white Space Hawk. If a Hawk, deadly gas bubbles, comets or amoebas touch the hunter, he tumbles into infinity! There are just three ways to escape: move out fast under backpack rocket power, shoot away the danger, or go into HYPERSPACE! The longer the game goes on, the more exciting it becomes, so... GET THE HAWK! OBJECT OF THE GAME: Play against the computer, and go for a big Peak Score by hitting the targets many more times than you are hit yourself. Shoot a Hawk 3 times for big scores; hit bubbles and comets for added points. Get extra hunters when your peak score rises to higher levels. Use HYPERSPACE to escape from hopeless situations. OR, play varieties of the game with a friend to team up for high scores or have 'sabotage contests!'. - TECHNICAL - Model 5136 CONTROLS: [1] AUTO FIRE [2] SINGLE SHOT [4] DRIVE MODE: DRIFT [5] DRIVE MODE: DIRECT [7] AIMING: SMOOTH [8] AIMING: QUICK [9] HYPERSPACE [Clear] SCORE -- Freeze Action/Score Readout Upper Side Keys: FIRE RAY GUN Lower Side Keys: ROCKET THRUST - SCORING - You start the game with 500 points. You score goes up or down according to this system: When your score is displayed, the number in the lower right corner is the current scoring "multiple." It increases at higher score levels, and determines how often you can get an extra hunter. 1x: 0 - 999 points, new hunter each 1,000 pts 2x: 1,000 - 4,999 pts, new hunter every 1,000 pts 3x: 5,000 - 19,999 pts, new hunter every 1,000 pts 4x: 20,000 - 49,999 pts, new hunter every 2,000 pts 5x: 50,000 - 199,999 pts, new hunter every 5,000 pts 6x: 200,000 & up, new hunter every 5,000 pts YOUR SCORE GOES UP WHEN YOU SHOOT... BUBBLE 20pts DOUBLE-BIG BUBBLE 40pts BIG HAWK, HIT THREE TIMES 200pts COMET 100pts SMALL HAWK, HIT THREE TIMES 800pts RAINBOW BUBBLE 50pts Score is multiplied by current scoring multiple (1x, 2x, 3x, etc.). - TIPS AND TRICKS - * Comets only appear above 10,000 points. * Rainbow Bubbles only appear above 100,000 points. They constantly change color, and ricochet your shots in random directions. CAN BE DESTROYED ONLY IF YOU SHOOT THEM WHILE THEY ARE GREEN. * AMOEBAS: Appear as pulsating gray blobs which chase the hunter. YOU CAN'T STOP AMOEBAS by shooting them! Move away or use HYPERSPACE. Little amoebas appear over 40,00 points; big ones, over 200,000 points. - STAFF - Design & Program: Bill Fisher, John Sohl Graphics & Sound: Bill Fisher - SOURCES - ROM dump (MAME).
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