![Body Slam Super Pro Wrestling [Model 9009] Body Slam Super Pro Wrestling [Model 9009] screenshot](images/game/60861_1.png)
Body Slam Super Pro Wrestling © 1988 INTV
Object of the game is to defeat your opponent in the ring using strength, strategy, and a hint of sneakiness. Each match consists of a series of four-minute rounds. The first wrestler to pin his opponent to the mat for a count of three seconds is the winner.
You control a wrestler selected from 12 different characters. Your opponent is a wrestler controlled by a friend or by the computer. If you choose a TAG-TEAM MATCH, you and your opponent each control TWO wrestlers who take turns in the ring.
There are 26 possible moves in SUPER PRO WRESTLING -- drops, kicks, punches, etc. Before each match, you choose 4 to 9 moves (depending upon your selected skill level) that you will use in that match. During the match, YOU control when you use your moves against your opponent.
SKILL LEVEL
How many moves you can make during the match is determined by your selected skill level: the lower the skill level, the fewer the moves.
1. Beginner: 4 moves
2. Amateur: 5 moves
3. Rookie: 6 moves
4. Veteran: 7 moves
5. Professional: 8 moves
6. Super Pro: 9 moves
Each player presses the key, 1 to 6, to select skill level. Players may select different skill levels to handicap the match.
Model 9009
This was a game where Steve Ettinger and Dave Warhol were able to go crazy -- no idea was too wild. They were helped in that the deadline was extremely tight, necessitating many all-night design and programming marathons. They later admitted that many of the wackier names and moves were the result of sleep deprivation.