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Hexen [Model T-25406H]
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Hexen (c) 1997 GT Interactive Hexen, the widely popular PC game, has come home to Sega Saturn to cast a haunting spell of highly-realistic 3D action and adventure on gamers. While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place. A world littered with the mangled corpses of nonbelievers. Only three humans - a warrior, a mage and a cleric - have escaped the leader's vicious spell. Now these three brave souls have sworn to crush the evil regime that threatens to destroy the world forever. Features: * Become one of 3 heroes. Wield superhuman powers and lethal weapons. * Walk. Run. Fly. Look all around. Inflict serious pain. * Pillage your way through earthquakes, crumbling bridges and fog. * Track down powerful artifacts and cast wicked spells. - TECHNICAL - Game ID: T-25406H - TRIVIA - The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Hexen [Model T-25405H-50]" - STAFF - ATOD Design Programming: Thomas Liljetoft, Christoffer Nilsson Additional Programming: Lars Segerlund Art: Michael Nilsson, Erland Körner QA: Håkan Berggren, Jenny Gustafsson Producer: Christoffer Nilsson Probe Executive Producer: Tony Beckwith Associate Producer: James Stewart FMV Sequences: Phil Williams, Gary Noden Music and Sound FX Conversion: Stephen Root, Andrew Brock Sound FX Compression: Robert L. Hylands FMV Music: Stephen Root Sound FX: Stephen Root QA Manager: Clifford Ramsey QA Department: Tony Coates, Richard Foster, Mitchell Slater, Tom Geddes, Simon Robertson, Mark Viccary Raven Software Artists: Shane Gurno, Brian Pelletier, Brian Raffel Additional Artists: James Sumwalt, Scott Rice, Matia Wagabaza, Steve Raffel, Rebecca Rettenmund, Brian Frank Programming: Ben Gokey, Chris Rhinehart, Paul MacArthur Level Design: Michael Raymond-Judy, Eric C. Biessman Sound: Kevin Schilder Music: Kevin Schilder Project Director: Brian Raffel Executive Producer: John Romero 3‑D Engine: John Carmack Sound Drivers: Paul Radek ID Software Programming: John Carmack, Michael Abrash, John Cash Design: John Romero, Sandy Petersen, American McGee, Tim Willits Art: Adrian Carmack, Kevin Cloud Biz: Jay Wilbur, Mike Wilson Biz Assist: Donna Jackson Projects Man: Shawn C. Green Support: Barrett Alexander GT Interactive Production Assistance: Robert Wong, James Tripp QA: Michael Wolliston - SOURCES - Disc dump (MAME).
Your Changes (editable)
Hexen (c) 1997 GT Interactive Hexen, the widely popular PC game, has come home to Sega Saturn to cast a haunting spell of highly-realistic 3D action and adventure on gamers. While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place. A world littered with the mangled corpses of nonbelievers. Only three humans - a warrior, a mage and a cleric - have escaped the leader's vicious spell. Now these three brave souls have sworn to crush the evil regime that threatens to destroy the world forever. Features: * Become one of 3 heroes. Wield superhuman powers and lethal weapons. * Walk. Run. Fly. Look all around. Inflict serious pain. * Pillage your way through earthquakes, crumbling bridges and fog. * Track down powerful artifacts and cast wicked spells. - TECHNICAL - Game ID: T-25406H - TRIVIA - The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Hexen [Model T-25405H-50]" - STAFF - ATOD Design Programming: Thomas Liljetoft, Christoffer Nilsson Additional Programming: Lars Segerlund Art: Michael Nilsson, Erland Körner QA: Håkan Berggren, Jenny Gustafsson Producer: Christoffer Nilsson Probe Executive Producer: Tony Beckwith Associate Producer: James Stewart FMV Sequences: Phil Williams, Gary Noden Music and Sound FX Conversion: Stephen Root, Andrew Brock Sound FX Compression: Robert L. Hylands FMV Music: Stephen Root Sound FX: Stephen Root QA Manager: Clifford Ramsey QA Department: Tony Coates, Richard Foster, Mitchell Slater, Tom Geddes, Simon Robertson, Mark Viccary Raven Software Artists: Shane Gurno, Brian Pelletier, Brian Raffel Additional Artists: James Sumwalt, Scott Rice, Matia Wagabaza, Steve Raffel, Rebecca Rettenmund, Brian Frank Programming: Ben Gokey, Chris Rhinehart, Paul MacArthur Level Design: Michael Raymond-Judy, Eric C. Biessman Sound: Kevin Schilder Music: Kevin Schilder Project Director: Brian Raffel Executive Producer: John Romero 3‑D Engine: John Carmack Sound Drivers: Paul Radek ID Software Programming: John Carmack, Michael Abrash, John Cash Design: John Romero, Sandy Petersen, American McGee, Tim Willits Art: Adrian Carmack, Kevin Cloud Biz: Jay Wilbur, Mike Wilson Biz Assist: Donna Jackson Projects Man: Shawn C. Green Support: Barrett Alexander GT Interactive Production Assistance: Robert Wong, James Tripp QA: Michael Wolliston - SOURCES - Disc dump (MAME).
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