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Dark Tower
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Actual Entry (non editable)
Dark Tower (c) 1992 The Game Room. A simple yet playable platform game which is somewhat unique in that while the game itself is original (i.e. not a direct clone of another game) many of the game's component parts are NOT. See 'Trivia' for further details. - TECHNICAL - Main CPU : HD6309 (@ 3.579545 Mhz), Hitachi HD63701 (@ 1.193181 Mhz), Motorola M68705 (@ 4 Mhz) Sound CPU : HD6309 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 57.44 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Some sprite characters are ripped directly from Capcom's 1985 classic, Ghosts'n Goblins, while the mummies are taken from another Capcom game, Black Tiger. Most of the music and SFX are taken from Technos' Double Dragon. - STAFF - Designed and programmed by: Kyle Hodgetts (K H) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Dark Tower (c) 1992 The Game Room. A simple yet playable platform game which is somewhat unique in that while the game itself is original (i.e. not a direct clone of another game) many of the game's component parts are NOT. See 'Trivia' for further details. - TECHNICAL - Main CPU : HD6309 (@ 3.579545 Mhz), Hitachi HD63701 (@ 1.193181 Mhz), Motorola M68705 (@ 4 Mhz) Sound CPU : HD6309 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 57.44 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Some sprite characters are ripped directly from Capcom's 1985 classic, Ghosts'n Goblins, while the mummies are taken from another Capcom game, Black Tiger. Most of the music and SFX are taken from Technos' Double Dragon. - STAFF - Designed and programmed by: Kyle Hodgetts (K H) - SOURCES - ROM dump (MAME).
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