![Darius II [2-Screen ver.] Darius II [2-Screen ver.] screenshot](images/game/587_1.png)
Darius II © 1989 Taito.
The direct sequel to the 1987 original. The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon that gave the player green, vertical lasers, and the 2nd power-up was a rainbow-colored item that upgraded all of the players weapons.
Another new feature of Darius II is the appearance of mini-bosses - large enemies that appear at the mid point of a level, possessing similar strength and abilities to those of the game's normal bosses (such as extravagant weapons, or the inability to be damaged without first exposing a vulnerable area). The mini-bosses in Darius II are in fact smaller versions of the bosses from Darius.
The game is set in the inner regions of the Solar system, and has the same branching level structure as Darius, allowing players to select their own route through the game.
![Goodies for Darius II [2-Screen ver.]](images/covermini160/587_1.jpg)
Prom Stickers : C07
Main CPU : (2x) Motorola 68000
Sound CPU : Zilog Z80
Sound Chips : Yamaha YM2610, (4x) Volume
Players : 2
Control : 8-way joystick
Buttons : 3

Darius II was released in September 1989 in Japan.
This game is known in US as Sagaia (licensed to Romstar for distribution).
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Darius II : G.S.M. Taito 4 - PCCB-00010-12) on November 21, 1989.
Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.
