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Devil Crash - Naxat Pinball [Model NX90004]
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Devil Crash - Naxat Pinball (c) 1990 Naxat Soft. Devil Crash is an pinball game and is the sequel of the critically acclaimed Alien Crush originally released in 1988. Unlike its predecessor, Devil Crash features a theme based on medieval and demonic designs, and consists of stone walls, towers, dragons, ghosts, slimes, sorcerers, knights and so forth. The playfield is split into three connected screens that smoothly scroll up and down as the ball moves around the table. Several bonus stages are hidden throughout the game - most of them can be accessed by fulfilling certain requirements, such as sending the ball to specific locations (usually marked by green arrows), others by cracking open parts of the background. The most mysterious is the dormant woman's face located at the center of the second screen, who slowly turns into a reptilian demon. Interestingly, the ball receives power upgrades throughout the game and changes color (inflicting more damage in the process). A two players option is available and a password system (coupled with the Backup system) allows players to save their current progress and score. - TECHNICAL - GAME ID: NX90004 - TRIVIA - Devil Crash - Naxat Pinball for the PC-Engine was released on July 20, 1990 (Friday) in Japan for 6300 Yen. Export releases: [US] "Devil's Crush [Model TGX030038]" PSN release ID: NPJJ-30003 - TIPS AND TRICKS - Special Passwords: THECRUSHEL - start the game and hit anything on the table to see the end sequence. PPPPPPPPPA - unlimited balls/lives. - SERIES - 1. Alien Crush [Model NX63001] (1988, PC Engine) 2. Devil Crash - Naxat Pinball [Model NX90004] (1990, PC Engine) 3. Jaki Crush (1992, Super NES) 4. Alien Crush Returns (2008, WiiWare) - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (june.19, 2007) [Model PB3J] Nintendo Wii U [Virtual Console] [JP] (mar.18, 2015) [Model PN6J] It was then released on the PlayStation Network as a PC-Engine Classic on jul.15, 2009 - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
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Devil Crash - Naxat Pinball (c) 1990 Naxat Soft. Devil Crash is an pinball game and is the sequel of the critically acclaimed Alien Crush originally released in 1988. Unlike its predecessor, Devil Crash features a theme based on medieval and demonic designs, and consists of stone walls, towers, dragons, ghosts, slimes, sorcerers, knights and so forth. The playfield is split into three connected screens that smoothly scroll up and down as the ball moves around the table. Several bonus stages are hidden throughout the game - most of them can be accessed by fulfilling certain requirements, such as sending the ball to specific locations (usually marked by green arrows), others by cracking open parts of the background. The most mysterious is the dormant woman's face located at the center of the second screen, who slowly turns into a reptilian demon. Interestingly, the ball receives power upgrades throughout the game and changes color (inflicting more damage in the process). A two players option is available and a password system (coupled with the Backup system) allows players to save their current progress and score. - TECHNICAL - GAME ID: NX90004 - TRIVIA - Devil Crash - Naxat Pinball for the PC-Engine was released on July 20, 1990 (Friday) in Japan for 6300 Yen. Export releases: [US] "Devil's Crush [Model TGX030038]" PSN release ID: NPJJ-30003 - TIPS AND TRICKS - Special Passwords: THECRUSHEL - start the game and hit anything on the table to see the end sequence. PPPPPPPPPA - unlimited balls/lives. - SERIES - 1. Alien Crush [Model NX63001] (1988, PC Engine) 2. Devil Crash - Naxat Pinball [Model NX90004] (1990, PC Engine) 3. Jaki Crush (1992, Super NES) 4. Alien Crush Returns (2008, WiiWare) - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (june.19, 2007) [Model PB3J] Nintendo Wii U [Virtual Console] [JP] (mar.18, 2015) [Model PN6J] It was then released on the PlayStation Network as a PC-Engine Classic on jul.15, 2009 - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
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