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Rayxanber III [Model DWCD2002]
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Actual Entry (non editable)
Rayxanber III (c) 1992 Data West, Incorporated. Rayxanber 3 is the last episode of the Rayxanber series released by Data West for the FM-Towns and the PC Engine's Super CD-Rom² system. The evil Zoul empire is invading again and one of the Earth's mother ship is under attack and must be evacuated. The player's first mission is to protect it from incoming waves of alien creatures and weird looking ships. Soon, all hopes are lost and the mother ship is condemned to destruction. The player doesn't have much choice and must enter and fly deep inside the Alien's world and eventually reach its core. This opus uses the same controls and game mechanics as before: one button fires the main weapon and the other quickly thrusts the ship in one direction. However, missiles can now be charged up, in a way similar to R*Type, and when the bar at the bottom of the screen turns yellow, two powerful missiles can be launched. If fire is pressed again, they will split into a raging cloud of homing missiles. Power-ups are also spreaded around each area - as a side note, those secondary weapon icons constantly rotate and will fire in the direction they are facing when collected. This adds a great deal of strategy to the game and picking the wrong direction can dramatically reduce the player's chances of survival... - TECHNICAL - Game ID: DWCD2002 - TRIVIA - Released on June 26, 1992 in Japan for 6800 Yen. Reviews: [FR] Consoles+ No. 13 (October 1992): 70/100 - STAFF - Produce: Team 50 Game Design: Kazumide Makamura Main Program: Yuke Taniguchi Tool Program: Yoshiyuji Washizu Graphic: Takeharu Igarashi Music: Yasuhito Saito Executive Producer: Naokazu Akita Special Thanks: Bishop Art Office, Kokusa Itushinsha - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
Your Changes (editable)
Rayxanber III (c) 1992 Data West, Incorporated. Rayxanber 3 is the last episode of the Rayxanber series released by Data West for the FM-Towns and the PC Engine's Super CD-Rom² system. The evil Zoul empire is invading again and one of the Earth's mother ship is under attack and must be evacuated. The player's first mission is to protect it from incoming waves of alien creatures and weird looking ships. Soon, all hopes are lost and the mother ship is condemned to destruction. The player doesn't have much choice and must enter and fly deep inside the Alien's world and eventually reach its core. This opus uses the same controls and game mechanics as before: one button fires the main weapon and the other quickly thrusts the ship in one direction. However, missiles can now be charged up, in a way similar to R*Type, and when the bar at the bottom of the screen turns yellow, two powerful missiles can be launched. If fire is pressed again, they will split into a raging cloud of homing missiles. Power-ups are also spreaded around each area - as a side note, those secondary weapon icons constantly rotate and will fire in the direction they are facing when collected. This adds a great deal of strategy to the game and picking the wrong direction can dramatically reduce the player's chances of survival... - TECHNICAL - Game ID: DWCD2002 - TRIVIA - Released on June 26, 1992 in Japan for 6800 Yen. Reviews: [FR] Consoles+ No. 13 (October 1992): 70/100 - STAFF - Produce: Team 50 Game Design: Kazumide Makamura Main Program: Yuke Taniguchi Tool Program: Yoshiyuji Washizu Graphic: Takeharu Igarashi Music: Yasuhito Saito Executive Producer: Naokazu Akita Special Thanks: Bishop Art Office, Kokusa Itushinsha - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
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