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Image Fight II - Operation Deepstriker [Model ICCD2002]
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Image Fight II - Operation Deepstriker (c) 1992 Irem Corp. Image Fight 2 is a vertical shooter by Irem and sequel of the arcade game Image Fight originally released in 1988. Humanity tries to rebuild itself from the aftermath of the first Image Fight - the computer on the moon was destroyed and peace had finally returned. But three years after the attack, a space probe detects unknown objects hurtling towards planet Earth. The signs are clear - a massive alien invasion is underway. After a first encounter around Saturn, Image Fight requires the player to progress through four simulation stages - the last six real stages can only be accessed if the simulation achievement rating is greater enough. Failing this requirements leads to a short but intense Penalty Area. All the primary weapons from the original game are also here for the taking. Up to three colored orbs can be attached to the ship and either fire forwards (blue) or in the opposite way the ship is moving (Red). Secondary devices are also available and can be equipped at the front of the ship - they include all kind of lasers and missiles. However the only way to switch to a different device is to receive a direct hit. - TECHNICAL - BARCODE: 4962891500105 GAME ID: ICCD2002 - TRIVIA - Image Fight 2 was released on December 18, 1992 in Japan for 7700 Yen. Reviews: [FR] March 1993 - Consoles + No. 18: 79/100 - TIPS AND TRICKS - Full Power Pause during the game and press Right, I, Down, I, Left and I. A chime will sound to indicate that ship is now equipped with all three pods. Unpause and resume the game. - SERIES - 1. Image Fight (1988, ARC) 2. Image Fight II - Operation Deepstriker [Model ICCD2002] (1991, PCE CD) - STAFF - CAST Show Sawamura: Tohru Furuya Falong Lie: Yuka Koyama Gregolie Craus: Yusaku Yara Niel. L. Fargason: Takeshi Aono Dr. Arzerstein: Kohei Miyauchi Masaya Sawamura: Michihiro Ikemizu Operater A: Shinichiro Ohta Operater B: Yuko Nagashima Narrator: Hirohiko Kakegawa STAFF (GAME PART) Game Designer: Yamashi Object Designer: Nabe Background Designer: Uma, Gucchi Programmer: Kan-Chan Sound: H!, Hiroshi (VISUAL PART) Director: Bros. T.T Character Designer: Heart øF Klaxon Animater: Frees Moøn Digitizer: BøW!, Hirorin, Sizu, Tomo Programmer: Get A$, Kitutuki Music Composer: H! 3D Graphics Animation: Fuku-Chan, Ran Special Thanks: Aoni Production, Swara Sound Systems, Tavac, Henkomi, Syun Kazakami Producer: Kozo Okada, Motoyuki Yoshioka Executive Producer: Yoshiyuki Takashima - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.11, 2007) - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
Your Changes (editable)
Image Fight II - Operation Deepstriker (c) 1992 Irem Corp. Image Fight 2 is a vertical shooter by Irem and sequel of the arcade game Image Fight originally released in 1988. Humanity tries to rebuild itself from the aftermath of the first Image Fight - the computer on the moon was destroyed and peace had finally returned. But three years after the attack, a space probe detects unknown objects hurtling towards planet Earth. The signs are clear - a massive alien invasion is underway. After a first encounter around Saturn, Image Fight requires the player to progress through four simulation stages - the last six real stages can only be accessed if the simulation achievement rating is greater enough. Failing this requirements leads to a short but intense Penalty Area. All the primary weapons from the original game are also here for the taking. Up to three colored orbs can be attached to the ship and either fire forwards (blue) or in the opposite way the ship is moving (Red). Secondary devices are also available and can be equipped at the front of the ship - they include all kind of lasers and missiles. However the only way to switch to a different device is to receive a direct hit. - TECHNICAL - BARCODE: 4962891500105 GAME ID: ICCD2002 - TRIVIA - Image Fight 2 was released on December 18, 1992 in Japan for 7700 Yen. Reviews: [FR] March 1993 - Consoles + No. 18: 79/100 - TIPS AND TRICKS - Full Power Pause during the game and press Right, I, Down, I, Left and I. A chime will sound to indicate that ship is now equipped with all three pods. Unpause and resume the game. - SERIES - 1. Image Fight (1988, ARC) 2. Image Fight II - Operation Deepstriker [Model ICCD2002] (1991, PCE CD) - STAFF - CAST Show Sawamura: Tohru Furuya Falong Lie: Yuka Koyama Gregolie Craus: Yusaku Yara Niel. L. Fargason: Takeshi Aono Dr. Arzerstein: Kohei Miyauchi Masaya Sawamura: Michihiro Ikemizu Operater A: Shinichiro Ohta Operater B: Yuko Nagashima Narrator: Hirohiko Kakegawa STAFF (GAME PART) Game Designer: Yamashi Object Designer: Nabe Background Designer: Uma, Gucchi Programmer: Kan-Chan Sound: H!, Hiroshi (VISUAL PART) Director: Bros. T.T Character Designer: Heart øF Klaxon Animater: Frees Moøn Digitizer: BøW!, Hirorin, Sizu, Tomo Programmer: Get A$, Kitutuki Music Composer: H! 3D Graphics Animation: Fuku-Chan, Ran Special Thanks: Aoni Production, Swara Sound Systems, Tavac, Henkomi, Syun Kazakami Producer: Kozo Okada, Motoyuki Yoshioka Executive Producer: Yoshiyuki Takashima - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.11, 2007) - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
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