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Cotton - Fantastic Night Dreams [Model HCD3043]
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Cotton - Fantastic Night Dreams (c) 1993 Hudson Soft. Cotton is a cute horizontal shooter by Success and conversion of the arcade game of the same name originally released in 1991. The player takes control of Cotton, a young witch riding a broom stick and accompanied by a cute little fairy called Silk. Her mission is to help the fairies restore the powers of the Prism of Light, and to save the world from being plunged into eternal darkness. Cotton must collect special gems called Willows, but her insatiable sweet tooth makes her readily believe that she is on a quest to recover stolen candies... Consequently, Silk uses Cotton's obsession to her advantage, and is able to outwit the cute witch, tricking her into saving the world. Cotton has two forms of attacks - she can shoot magic blast-beams to enemies directly facing her, or drop bombs at foes on the ground. The player can also charge up and release powerful magic attacks by holding the fire button for a few seconds. These spells come in two flavors - the Red Dragon Fire awakens a dragon made out of fire, and the Blue Electrobolt fires a devastating bolt of lightning. Unlike most other shooters, Cotton relies on experience based upgrades and her powers slowly increase as she collects orange crystals left behind by defeated enemies. Finally, more fairies can join Cotton in her dogged quest, as long as the young witch can free them from their stone prisons. Cotton consists of seven stages and is single player only. - TECHNICAL - Game ID: HCD3043 - TRIVIA - Cotton for Super CD Rom² System was released on February 12, 1993 in Japan at a retail price of 6,800 JPY. Reviews: [FR] April 1993 - Consoles + No. 19: 88/100 This PC Engine conversion of Fantastic Night Dreams Cotton is incredibly close to the original arcade game. The most obvious difference is the remixed and CD quality soundtrack, exclusive to this version (which arguably sounds much better than the original arcade game). As regards to the gameplay, there are a couple of subtle differences - Cotton is invincible for a short moment when she uses magic (which wasn't the case in the original arcade game) and, at the end of each level, the player receives extra bonus points if he avoids all the tea cups instead of collecting them. All the other differences are really minor, such as the second stage skeleton boss who only features one segmented head instead of two, or the screaming sound from the third boss. - TIPS AND TRICKS - * Stage select: At the title screen, press Select to access the option screen. There, highlight Exit and press Down, II, Left, I, Right and Select. Two new lines should appear; Stage and Credit. * Second ending: When you finish the game, a message asks if you want to 'go extra'. If you do, then you will go on a more difficult second loop with a different ending. - STAFF - Programmer: M. Hatsuyama, T. Kuwabara Designer: H. Tamura, S. Itoh, T. Kashima Music Composer: K. Hirata Producer: Y. Yoshinari The Voice Talents: Tarako, N. Yamazaki, R. Kasahara, M. Ogada Music Compose: T's Music, Bang Heads Prj., T. Satoh Producer: E. Aoyama Assistant: E. Yamamoto Director: Y. Kawaguchi Technical Support: Kenneth, Sutherland Program: Sun Chi Wah (Ricky), Chow Yeuk (Eric), Chow Wai For Graphic: Yau H.m (Mattew), Siu Wai (Adam), Wong K.T (Carlton), Cheung K.S (Franky) Message: Hideko Harimoto, Kenneth, Sutherland Music Director: T. Takimoto Music Program: M. Inoue Special Thanks: K. Matsuura, Y. Ichizawa - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
Your Changes (editable)
Cotton - Fantastic Night Dreams (c) 1993 Hudson Soft. Cotton is a cute horizontal shooter by Success and conversion of the arcade game of the same name originally released in 1991. The player takes control of Cotton, a young witch riding a broom stick and accompanied by a cute little fairy called Silk. Her mission is to help the fairies restore the powers of the Prism of Light, and to save the world from being plunged into eternal darkness. Cotton must collect special gems called Willows, but her insatiable sweet tooth makes her readily believe that she is on a quest to recover stolen candies... Consequently, Silk uses Cotton's obsession to her advantage, and is able to outwit the cute witch, tricking her into saving the world. Cotton has two forms of attacks - she can shoot magic blast-beams to enemies directly facing her, or drop bombs at foes on the ground. The player can also charge up and release powerful magic attacks by holding the fire button for a few seconds. These spells come in two flavors - the Red Dragon Fire awakens a dragon made out of fire, and the Blue Electrobolt fires a devastating bolt of lightning. Unlike most other shooters, Cotton relies on experience based upgrades and her powers slowly increase as she collects orange crystals left behind by defeated enemies. Finally, more fairies can join Cotton in her dogged quest, as long as the young witch can free them from their stone prisons. Cotton consists of seven stages and is single player only. - TECHNICAL - Game ID: HCD3043 - TRIVIA - Cotton for Super CD Rom² System was released on February 12, 1993 in Japan at a retail price of 6,800 JPY. Reviews: [FR] April 1993 - Consoles + No. 19: 88/100 This PC Engine conversion of Fantastic Night Dreams Cotton is incredibly close to the original arcade game. The most obvious difference is the remixed and CD quality soundtrack, exclusive to this version (which arguably sounds much better than the original arcade game). As regards to the gameplay, there are a couple of subtle differences - Cotton is invincible for a short moment when she uses magic (which wasn't the case in the original arcade game) and, at the end of each level, the player receives extra bonus points if he avoids all the tea cups instead of collecting them. All the other differences are really minor, such as the second stage skeleton boss who only features one segmented head instead of two, or the screaming sound from the third boss. - TIPS AND TRICKS - * Stage select: At the title screen, press Select to access the option screen. There, highlight Exit and press Down, II, Left, I, Right and Select. Two new lines should appear; Stage and Credit. * Second ending: When you finish the game, a message asks if you want to 'go extra'. If you do, then you will go on a more difficult second loop with a different ending. - STAFF - Programmer: M. Hatsuyama, T. Kuwabara Designer: H. Tamura, S. Itoh, T. Kashima Music Composer: K. Hirata Producer: Y. Yoshinari The Voice Talents: Tarako, N. Yamazaki, R. Kasahara, M. Ogada Music Compose: T's Music, Bang Heads Prj., T. Satoh Producer: E. Aoyama Assistant: E. Yamamoto Director: Y. Kawaguchi Technical Support: Kenneth, Sutherland Program: Sun Chi Wah (Ricky), Chow Yeuk (Eric), Chow Wai For Graphic: Yau H.m (Mattew), Siu Wai (Adam), Wong K.T (Carlton), Cheung K.S (Franky) Message: Hideko Harimoto, Kenneth, Sutherland Music Director: T. Takimoto Music Program: M. Inoue Special Thanks: K. Matsuura, Y. Ichizawa - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
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