Work-in-Progress re-design. Sorry for eventual bugs.
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
Bio F.R.E.A.K.S. [Model NUS-NBFE-USA]
NAME
E-MAIL
Actual Entry (non editable)
Bio F.R.E.A.K.S. (c) 1998 Midway Home Entertainment. Exceedingly smooth animation, airborne fighting and interactive arenas peg Bio F.R.E.A.K.S. as a pummeling Pak that's a notch above its earthbound competition. Each of the eight Bio F.R.E.A.K.S. (short for Biological Flying, Robotic Enhanced Armored Killing Synthoid) is armed to the high-tech teeth with bio-mechanical enhancements, including machine guns, grenade launchers and energy weapons. Each fighter has 20 or more special moves. In addition to the standard kicks, punches and projectile attacks, there will also be mid-bout fatalities, instant death moves and mutilations, which allow you to disarm your opponent -- literally. You have the option of allowing limbs to regrow during a bout. Developer Saffire has pumped up this Mature-rated game with clever touches. Particularly messy moves may splatter the screen with Bio F.R.E.A.K. internal lubricating fluid, otherwise known as blood. Bio F.R.E.A.K.S. also features excellent training features, including an option-rich Practice mode. During a regular bout, you can elect to have the game automatically pause and give you a hint. Most of the spacious arenas have unique hazards, such as red-hot lava pits and radioactive sludge, that can sap your fighter's energy as surely as a blow to the silicon solar plexus. The characters can fly, hover and land on one of the ledges built into most of the nine spacious arenas. The ability to fly and fight from different levels opens all-new possibilities for strategy and mayhem, including attacks that can only be launched while aloft. It's this fast and furious airborne action that lifts Bio F.R.E.A.K.S. head and shoulders above your standard tournament fighter. - TECHNICAL - Cartridge ID: NUS-NBFE-USA - TRIVIA - Released in May 1998 in USA. - STAFF - Midway Design Team Project Leader, Game Designer, Lead Artist: David L. Simon Lead Programmer: Dave A. Wagner Software Effects Wizard: Terry Bertram Senior Artist: Emmanuel Valdez Animator: Emmanuel Valdez, Michael Cuevas, Franz Borowitz Artist: Alesia Howard, Michael Cuevas, Franz Borowitz Texture Goddess: Alesia Howard Music & Sound Effects: Aubrey Hodges Software Development Manager: Brian Johnson Midway Home Entertainment Producer: Michael Gottlieb Associate Producer: Curtis R. Cherrington Assistant Producer: Andy Kaffka Technical Director: Scott Maxwell, David Schwartz Testing Manager: Robert Sablan Lead Tester: Ed Duran Testers: Brian Atangan, Nico Bihary, Gilbert Duenas, Chad Haley, Ian McCauley, Toan Ngo, Kevin Wang Print Design & Production: Debra Austin, Jon Mongelluzzo, Shawn Murphy, Erin Shems, Dave Young Special Thanks: Deborah K. Fulton Saffire Corporation Lead Programmer: Steven H. Taylor Programmers: Tyler Colbert, Randy Platt, Del Campbell Additional Programming: J. Kenworthy Nelson Technical Advisor: Matt Fairweather Lead Artist: Walter Dark Artists: Ryan Wood, Mike May Project Manager: Sandy Rushton Assistant Project Manager: Steven H. Taylor Test Manager: Cindi Adamson Testers: Alex Rushton, Brian Rushton, Jeremy Throckmorton Additional Support: Lane Kiriyama, Hal Rushton, Lynn Loughmiller, Les Pardew, Matt Day, Zarko Bizaca Special Thanks: Gary W. Lindquist, Jennifer Taylor, Tiffany Colbert, Stacy Platt, Melanie Wood, Brenda Dark, Heather Campbell, Ken Knoble, Amy Mertlich, Jason Richards, Adam Toman, Todd Harris - SOURCES - ROM dump (MAME).
Your Changes (editable)
Bio F.R.E.A.K.S. (c) 1998 Midway Home Entertainment. Exceedingly smooth animation, airborne fighting and interactive arenas peg Bio F.R.E.A.K.S. as a pummeling Pak that's a notch above its earthbound competition. Each of the eight Bio F.R.E.A.K.S. (short for Biological Flying, Robotic Enhanced Armored Killing Synthoid) is armed to the high-tech teeth with bio-mechanical enhancements, including machine guns, grenade launchers and energy weapons. Each fighter has 20 or more special moves. In addition to the standard kicks, punches and projectile attacks, there will also be mid-bout fatalities, instant death moves and mutilations, which allow you to disarm your opponent -- literally. You have the option of allowing limbs to regrow during a bout. Developer Saffire has pumped up this Mature-rated game with clever touches. Particularly messy moves may splatter the screen with Bio F.R.E.A.K. internal lubricating fluid, otherwise known as blood. Bio F.R.E.A.K.S. also features excellent training features, including an option-rich Practice mode. During a regular bout, you can elect to have the game automatically pause and give you a hint. Most of the spacious arenas have unique hazards, such as red-hot lava pits and radioactive sludge, that can sap your fighter's energy as surely as a blow to the silicon solar plexus. The characters can fly, hover and land on one of the ledges built into most of the nine spacious arenas. The ability to fly and fight from different levels opens all-new possibilities for strategy and mayhem, including attacks that can only be launched while aloft. It's this fast and furious airborne action that lifts Bio F.R.E.A.K.S. head and shoulders above your standard tournament fighter. - TECHNICAL - Cartridge ID: NUS-NBFE-USA - TRIVIA - Released in May 1998 in USA. - STAFF - Midway Design Team Project Leader, Game Designer, Lead Artist: David L. Simon Lead Programmer: Dave A. Wagner Software Effects Wizard: Terry Bertram Senior Artist: Emmanuel Valdez Animator: Emmanuel Valdez, Michael Cuevas, Franz Borowitz Artist: Alesia Howard, Michael Cuevas, Franz Borowitz Texture Goddess: Alesia Howard Music & Sound Effects: Aubrey Hodges Software Development Manager: Brian Johnson Midway Home Entertainment Producer: Michael Gottlieb Associate Producer: Curtis R. Cherrington Assistant Producer: Andy Kaffka Technical Director: Scott Maxwell, David Schwartz Testing Manager: Robert Sablan Lead Tester: Ed Duran Testers: Brian Atangan, Nico Bihary, Gilbert Duenas, Chad Haley, Ian McCauley, Toan Ngo, Kevin Wang Print Design & Production: Debra Austin, Jon Mongelluzzo, Shawn Murphy, Erin Shems, Dave Young Special Thanks: Deborah K. Fulton Saffire Corporation Lead Programmer: Steven H. Taylor Programmers: Tyler Colbert, Randy Platt, Del Campbell Additional Programming: J. Kenworthy Nelson Technical Advisor: Matt Fairweather Lead Artist: Walter Dark Artists: Ryan Wood, Mike May Project Manager: Sandy Rushton Assistant Project Manager: Steven H. Taylor Test Manager: Cindi Adamson Testers: Alex Rushton, Brian Rushton, Jeremy Throckmorton Additional Support: Lane Kiriyama, Hal Rushton, Lynn Loughmiller, Les Pardew, Matt Day, Zarko Bizaca Special Thanks: Gary W. Lindquist, Jennifer Taylor, Tiffany Colbert, Stacy Platt, Melanie Wood, Brenda Dark, Heather Campbell, Ken Knoble, Amy Mertlich, Jason Richards, Adam Toman, Todd Harris - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: