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Zoop [Model T-139086]
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Actual Entry (non editable)
Zoop (c) 1995 Viacom International, Incorporated. Level after level of brain-burning action coming at you from all sides, faster and faster until your thumbs are numb, your eyes are aching and your mind is molten. Scorching four-way action attacks you from all sides. Ninety-nine levels of intense, non-stop action shatters even the calmest of nerves! Intensifying gameplay demanding expert strategic thinking. - TECHNICAL - GAME ID: T-139086 - TRIVIA - Released on June 01, 1995 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - TIPS AND TRICKS - GAME GENIE CODES 1BFA-BLZY Each piece you get counts as 2. This makes the game easier. AFDT-AAH8 You only need 1 purple spring to clear all the pieces (instead of 5). - STAFF - Designed in the UK by Hookstone Ltd. Programmed in the UK by PanelComp Ltd. Programmer: John Rocke Graphic Artists: Peter Tattersall, Malcolm Cooper, Ian J. Bowden (Ian Bowden) Hookstone Worldwide Representation: John Cook, Bad Management Executive Producer: I. Kenneth Miller Managing Producer: N. Matthew Welton Production Coordinator: Amanda P. Herman Technical Director: Jim Hanson Sound Producer: Stephen W. Boyer Sound Coordinator: Clifford Falls (Cliff Falls) Sound Support Software: Brian Schmidt Music Composition: Bob Scumaci (Bobby Scumaci) Additional Music Composition: Mark Davis Graphic Design: Higashi Glaser Design Additional Art and Animation: Jarod Pranno Development Support: Baki Allen, Greg Colton, Tom Hanson, Scott Lawrence, Gus Peterson, John Podlasek Packaging Design: Doublespace Manual Design by Beeline Group SPECIAL THANKS: Eugene Evans, Stephen Gass - SOURCES - ROM dump (MAME).
Your Changes (editable)
Zoop (c) 1995 Viacom International, Incorporated. Level after level of brain-burning action coming at you from all sides, faster and faster until your thumbs are numb, your eyes are aching and your mind is molten. Scorching four-way action attacks you from all sides. Ninety-nine levels of intense, non-stop action shatters even the calmest of nerves! Intensifying gameplay demanding expert strategic thinking. - TECHNICAL - GAME ID: T-139086 - TRIVIA - Released on June 01, 1995 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - TIPS AND TRICKS - GAME GENIE CODES 1BFA-BLZY Each piece you get counts as 2. This makes the game easier. AFDT-AAH8 You only need 1 purple spring to clear all the pieces (instead of 5). - STAFF - Designed in the UK by Hookstone Ltd. Programmed in the UK by PanelComp Ltd. Programmer: John Rocke Graphic Artists: Peter Tattersall, Malcolm Cooper, Ian J. Bowden (Ian Bowden) Hookstone Worldwide Representation: John Cook, Bad Management Executive Producer: I. Kenneth Miller Managing Producer: N. Matthew Welton Production Coordinator: Amanda P. Herman Technical Director: Jim Hanson Sound Producer: Stephen W. Boyer Sound Coordinator: Clifford Falls (Cliff Falls) Sound Support Software: Brian Schmidt Music Composition: Bob Scumaci (Bobby Scumaci) Additional Music Composition: Mark Davis Graphic Design: Higashi Glaser Design Additional Art and Animation: Jarod Pranno Development Support: Baki Allen, Greg Colton, Tom Hanson, Scott Lawrence, Gus Peterson, John Podlasek Packaging Design: Doublespace Manual Design by Beeline Group SPECIAL THANKS: Eugene Evans, Stephen Gass - SOURCES - ROM dump (MAME).
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