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Jungle Strike - The Sequel to Desert Strike [Model 7162]
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Actual Entry (non editable)
Jungle Strike - The Sequel to Desert Strike (c) 1993 Electronic Arts. - TECHNICAL - GAME ID: 7162 - TRIVIA - Reviews: [FR] June 1993 - Consoles + N.21: 91/100 - TIPS AND TRICKS - GAME GENIE CODE: R13B-861A Master Code. GAME GENIE CODE: AA1T-JA3C Fly through buildings. Also prevents you from accidentally blowing up buildings with your weapons. Turn code off if you need to destroy buildings, bridges, etc. GAME GENIE CODE: B6MV-WACN Guns (button C) are 3x stronger. GAME GENIE CODE: XAMV-WACN Guns (button C) are MUCH stronger. Can kill most enemies with one hit. GAME GENIE CODE: GJMV-WADY Hydras (button B) are twice as strong. GAME GENIE CODE: XAMV-WADY Hydras (button B) are MUCH stronger. Can kill most enemies with one hit. GAME GENIE CODE: 2XDV-VRE2 Converts the Gun (button C) to AIM-92 missiles in the helicopter. Code must be turned on before you start the level. GAME GENIE CODE: 75DV-VRE2 Converts the Gun (button C) to Iron Bombs in the helicopter. Code must be turned on before you start the level. GAME GENIE CODE: AKBA-JA4G F-117 Stealth flies much slower (easier to hit targets). - STAFF - Game Design: John Manley, Antonio Barnes Programming: Mike Posehn Art Director: Julie Gast Cressa Art: Keith Bullen, Jeff Fennel 3-D Models: Michael Shirley, Tim Calvin Additional Art: Peggy A. Brennan Music & Sound Effects: Brian Schmidt Project Management: Susan Manley Technical Director: Lon Meinecke Producer: Scott Berfield Associate Producer: John Manley Assistant Producer: Antonio Barnes (Tony Barnes), Michael Anthony Lubuguin, Scott Probin Executive Producer: Scott Orr Testing Manager: Randy Delucchi Product Testing: Steve Imes, Michael Hensley (Mike Hensley), John D. Boerio (John Boerio) Product Manager: Michael C. Prince (Michael Prince) Marketing Art Direction: Nancy Waisanen Package Design: E. J. Saraille Game Text & Documentation: Michael Humes Documentation Layout: Emily Favors Documentation Layout (Mise en page de la documentation [EU]): Chris Morgan Quality Assurance: Mike Lopez, Rob Cavaness, Michael Yasko (Mike Yasko), Paul Armatta, Alex Camilleri Team photo by (US manual): Rosalind Delligatti (Roz Delligatti) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Jungle Strike - The Sequel to Desert Strike (c) 1993 Electronic Arts. - TECHNICAL - GAME ID: 7162 - TRIVIA - Reviews: [FR] June 1993 - Consoles + N.21: 91/100 - TIPS AND TRICKS - GAME GENIE CODE: R13B-861A Master Code. GAME GENIE CODE: AA1T-JA3C Fly through buildings. Also prevents you from accidentally blowing up buildings with your weapons. Turn code off if you need to destroy buildings, bridges, etc. GAME GENIE CODE: B6MV-WACN Guns (button C) are 3x stronger. GAME GENIE CODE: XAMV-WACN Guns (button C) are MUCH stronger. Can kill most enemies with one hit. GAME GENIE CODE: GJMV-WADY Hydras (button B) are twice as strong. GAME GENIE CODE: XAMV-WADY Hydras (button B) are MUCH stronger. Can kill most enemies with one hit. GAME GENIE CODE: 2XDV-VRE2 Converts the Gun (button C) to AIM-92 missiles in the helicopter. Code must be turned on before you start the level. GAME GENIE CODE: 75DV-VRE2 Converts the Gun (button C) to Iron Bombs in the helicopter. Code must be turned on before you start the level. GAME GENIE CODE: AKBA-JA4G F-117 Stealth flies much slower (easier to hit targets). - STAFF - Game Design: John Manley, Antonio Barnes Programming: Mike Posehn Art Director: Julie Gast Cressa Art: Keith Bullen, Jeff Fennel 3-D Models: Michael Shirley, Tim Calvin Additional Art: Peggy A. Brennan Music & Sound Effects: Brian Schmidt Project Management: Susan Manley Technical Director: Lon Meinecke Producer: Scott Berfield Associate Producer: John Manley Assistant Producer: Antonio Barnes (Tony Barnes), Michael Anthony Lubuguin, Scott Probin Executive Producer: Scott Orr Testing Manager: Randy Delucchi Product Testing: Steve Imes, Michael Hensley (Mike Hensley), John D. Boerio (John Boerio) Product Manager: Michael C. Prince (Michael Prince) Marketing Art Direction: Nancy Waisanen Package Design: E. J. Saraille Game Text & Documentation: Michael Humes Documentation Layout: Emily Favors Documentation Layout (Mise en page de la documentation [EU]): Chris Morgan Quality Assurance: Mike Lopez, Rob Cavaness, Michael Yasko (Mike Yasko), Paul Armatta, Alex Camilleri Team photo by (US manual): Rosalind Delligatti (Roz Delligatti) - SOURCES - ROM dump (MAME).
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