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Gargoyles [Model T-239056]
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Actual Entry (non editable)
Gargoyles (c) 1995 Buena Vista Interactive. - TECHNICAL - GAME ID: T-239056 - TRIVIA - Development started in 94, the game was intended to be released on May 15, 1995, however it ended up being released in November 1995. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). In December 2012, Chris Shrigley, who programmed the game, released the source code for educational purposes to the public and said: "My final game on the Sega Genesis, and the one I’m probably most proud of. The game was hard to write and took me almost a year to complete. There's a lot of really cool coding in this game (at least by 1995 standards)." - TIPS AND TRICKS - GAME GENIE CODES: A4DA-AA38 Protection from most damage. A4DA-AA38 + A4DA-AA5T Protection from all damage (infinite energy). BKGA-AAAA Start with 10 lives (Normal difficulty mode only). BKGA-AACA Continue with 10 lives (Normal difficulty mode only). A5JT-AA7L Infinite lives. NOTE: Infinite lives is very useful because when you die, you come back to the same place where you died (ie. you don't go back to the start of the level). - STAFF - Programmer: Chris Shrigley Senior Producer: Patrick Gilmore Assistant Producer: David Bergantino Lead Artist: Thom Ang Lead Level Design: Joel Goodsell Backgrounds: Katharine Murta Adams, Tom Barlow, Thomas Breeden, Jody C. McMurrian, Roddy Navarro, Mark Lorenzen Additional Art: Shelli L. Droe, Kurt Dumas, James Fiorito, Raymond Fung, Tamara Holcomb, Brian Horton, Hugh Jamieson, Ruby Lee, Paige Pooler, Nancy O. Ramirez, Matthew Smith, Oliver Wade, Brent Whittington Additional Animation: Shelli L. Droe, Kurt Dumas, James Fiorito, Raymond Fung, Tamara Holcomb, Brian Horton, Hugh Jamieson, Ruby Lee, Paige Pooler, Nancy O. Ramirez, Matthew Smith, Oliver Wade, Brent Whittington Art Support: Arden Ishimaru-Newman, Dao Le, Toby Espiritu 3-D Art: Spencer Hale, Eduardo Trillo, J. P. Asperin 3-D Animation: Spencer Hale, Eduardo Trillo, J. P. Asperin Music Composition: Michael Giacchino Audio Engineering: Patrick J. Collins Sound Design: Patrick J. Collins Project Manager: Bob Rademacher Production Administrator: James Mellott Asset Management: Jayne Shrigley CREATIVE CAPERS ENTERTAINMENT Animation Producer: G. Sue Shakespeare Animation Directors: Terry Shakespeare, David Molina Directing Animator: Greg Tiernan Character Poses: Adam Van Wyk Production Manager: Darci Ernst Production Accountant: Patrice Monis Animation: Connor Flynn, Ronald Friedman, Michael Kiely, Dermot O'Connor, Adam Van Wyk, Ron Zorman Clean-up Artists: Adam Burke, Richard Draper, Aidan Flynn, Ronald Friedman, Tom Higgins, Shannon Murphy, Sandra Ryan, Richard Smitheman, Janice Tolentino, Monica Zorman Animation Checkers: Penelope Sevier, Carla Washburn Camera Manager: Robert Rose Test Camera: Brendan Harris, Tony Quinn, Arantxa Rodriguez Assistant Production Coordinator: Kathy Burton Production Assistants: James Arnold, Leanne Howard, Bobbi Swartzendruber RENEGADE ANIMATION Director: Darrell Van Citters Producer: Ashley Quinn Lead Animator: Dean Wellins Additional Animation: Lee McCaulla Assistant Animation: Heidi Daven, Diana Dixon, Sandy Henkin, Karenia Kaminski, Mark Cote, Cristi Lyon, Bill Mims, Randy Myers, Jennifer Stillwell, Calvin Suggs, Vicki Woodside Product Evaluation Supervisor: Jeffrey W. Blattner Lead Testers: Kevin Ocampo, Shane Cleavelin, Aki Kim Game Testers: Brian Adriano, Roger Bray, John Castro, Daryl M. David, Jerry Gillett, Matthew Montgomery, Wilfredo Panganiban, Luigi Priore, Marcus Pregent - PORTS - A Super NES version planned for a Christmas 1995 release was cancelled. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Gargoyles (c) 1995 Buena Vista Interactive. - TECHNICAL - GAME ID: T-239056 - TRIVIA - Development started in 94, the game was intended to be released on May 15, 1995, however it ended up being released in November 1995. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). In December 2012, Chris Shrigley, who programmed the game, released the source code for educational purposes to the public and said: "My final game on the Sega Genesis, and the one I’m probably most proud of. The game was hard to write and took me almost a year to complete. There's a lot of really cool coding in this game (at least by 1995 standards)." - TIPS AND TRICKS - GAME GENIE CODES: A4DA-AA38 Protection from most damage. A4DA-AA38 + A4DA-AA5T Protection from all damage (infinite energy). BKGA-AAAA Start with 10 lives (Normal difficulty mode only). BKGA-AACA Continue with 10 lives (Normal difficulty mode only). A5JT-AA7L Infinite lives. NOTE: Infinite lives is very useful because when you die, you come back to the same place where you died (ie. you don't go back to the start of the level). - STAFF - Programmer: Chris Shrigley Senior Producer: Patrick Gilmore Assistant Producer: David Bergantino Lead Artist: Thom Ang Lead Level Design: Joel Goodsell Backgrounds: Katharine Murta Adams, Tom Barlow, Thomas Breeden, Jody C. McMurrian, Roddy Navarro, Mark Lorenzen Additional Art: Shelli L. Droe, Kurt Dumas, James Fiorito, Raymond Fung, Tamara Holcomb, Brian Horton, Hugh Jamieson, Ruby Lee, Paige Pooler, Nancy O. Ramirez, Matthew Smith, Oliver Wade, Brent Whittington Additional Animation: Shelli L. Droe, Kurt Dumas, James Fiorito, Raymond Fung, Tamara Holcomb, Brian Horton, Hugh Jamieson, Ruby Lee, Paige Pooler, Nancy O. Ramirez, Matthew Smith, Oliver Wade, Brent Whittington Art Support: Arden Ishimaru-Newman, Dao Le, Toby Espiritu 3-D Art: Spencer Hale, Eduardo Trillo, J. P. Asperin 3-D Animation: Spencer Hale, Eduardo Trillo, J. P. Asperin Music Composition: Michael Giacchino Audio Engineering: Patrick J. Collins Sound Design: Patrick J. Collins Project Manager: Bob Rademacher Production Administrator: James Mellott Asset Management: Jayne Shrigley CREATIVE CAPERS ENTERTAINMENT Animation Producer: G. Sue Shakespeare Animation Directors: Terry Shakespeare, David Molina Directing Animator: Greg Tiernan Character Poses: Adam Van Wyk Production Manager: Darci Ernst Production Accountant: Patrice Monis Animation: Connor Flynn, Ronald Friedman, Michael Kiely, Dermot O'Connor, Adam Van Wyk, Ron Zorman Clean-up Artists: Adam Burke, Richard Draper, Aidan Flynn, Ronald Friedman, Tom Higgins, Shannon Murphy, Sandra Ryan, Richard Smitheman, Janice Tolentino, Monica Zorman Animation Checkers: Penelope Sevier, Carla Washburn Camera Manager: Robert Rose Test Camera: Brendan Harris, Tony Quinn, Arantxa Rodriguez Assistant Production Coordinator: Kathy Burton Production Assistants: James Arnold, Leanne Howard, Bobbi Swartzendruber RENEGADE ANIMATION Director: Darrell Van Citters Producer: Ashley Quinn Lead Animator: Dean Wellins Additional Animation: Lee McCaulla Assistant Animation: Heidi Daven, Diana Dixon, Sandy Henkin, Karenia Kaminski, Mark Cote, Cristi Lyon, Bill Mims, Randy Myers, Jennifer Stillwell, Calvin Suggs, Vicki Woodside Product Evaluation Supervisor: Jeffrey W. Blattner Lead Testers: Kevin Ocampo, Shane Cleavelin, Aki Kim Game Testers: Brian Adriano, Roger Bray, John Castro, Daryl M. David, Jerry Gillett, Matthew Montgomery, Wilfredo Panganiban, Luigi Priore, Marcus Pregent - PORTS - A Super NES version planned for a Christmas 1995 release was cancelled. - SOURCES - ROM dump (MAME).
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