Work-in-Progress re-design. Sorry for eventual bugs.
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
🎁 Goodies
6
📚 Doc
1
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
Final Zone [Model T-49026]
NAME
E-MAIL
Actual Entry (non editable)
Final Zone (c) 1990 Renovation. North American release. Game developed in Japan. See the original for more information; "FZ Senki Axis [Model T-32013]" - TECHNICAL - GAME ID: T-49026 - TIPS AND TRICKS - GAME GENIE CODES (USA version only): AXMA-AA74 Don't lose weapons from damage. SF5T-DLZ2 Only have to destroy half as many enemies to advance to next level (2 enemies subtracted for every 1 that you destroy). SF5T-DCZ2 8 enemies subtracted for every 1 that you destroy. RZAT-C6XW Destroy one enemy to advance to next level. - STAFF - U.S. Staff only: S. Yazel (S. Yazel), Hideki Hiraga (H. Hiraga), R. Lee (R. Lee), David Izat (D. Izat) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Final Zone (c) 1990 Renovation. North American release. Game developed in Japan. See the original for more information; "FZ Senki Axis [Model T-32013]" - TECHNICAL - GAME ID: T-49026 - TIPS AND TRICKS - GAME GENIE CODES (USA version only): AXMA-AA74 Don't lose weapons from damage. SF5T-DLZ2 Only have to destroy half as many enemies to advance to next level (2 enemies subtracted for every 1 that you destroy). SF5T-DCZ2 8 enemies subtracted for every 1 that you destroy. RZAT-C6XW Destroy one enemy to advance to next level. - STAFF - U.S. Staff only: S. Yazel (S. Yazel), Hideki Hiraga (H. Hiraga), R. Lee (R. Lee), David Izat (D. Izat) - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: