We the Best... East to West!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
🎵 Music
21
🎁 Goodies
3
📚 Doc
1
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
Aaahh!!! Real Monsters [Model T-139066]
NAME
E-MAIL
Actual Entry (non editable)
Aaahh!!! Real Monsters (c) 1995 Viacom International, Incorporated. Greetings, terror-trainees! Ickis, Krumm, and Oblina will have to prove themselves on the Monster midterm exams if they want to call themselves real monsters! They must work together as a team to receive a single gruesome grade on their frightful performance. So...go out and petrify someone! * Explore over 25 different monster levels, including five bonus levels * Team up the three some to perform triple monster moves * Switch the lead monster with 3-way character control * Chase enemies away with unique monster scare moves - TECHNICAL - GAME ID: T-139066 BARCODE: 0 40824 21100 8 CART SIZE: 16Mb - TRIVIA - Released on September 15, 1995 in North America. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Aaahh!!! Real Monsters [Model 670-7213-50]" - STAFF - Lead Programmer: Jim Schuler Assistant Programmer: David Keith Connelly Map Layout and Design: Kevin Chan Background Art: Ellen Drucker, Doran Fish Animators: Jeff Cook, Shelley Futch, Martine Gaudissart, Barbara Lipton, Perry Kiefer, Sean Platter, Laura Raines Smith Additional Art: Jean Bergesen Music Composed by: Greg Turner Music Adapted for Genesis by: Eric Swanson Additional Music & Sound Effects: David Javelosa, Eric Swanson Producer for Realtime Associates: Jennifer Sward Executive Producer for Realtime Associates: David Warhol Testers for Realtime Associates: Chad Bunch, Robert Lark, April Tyree Special Thanks To: Ed Higa (and the SNES team), Rick Chipeco, Thomas Peng, Ann Lediaev Executive Producer for Viacom New Media: Kenny Miller Publishing Producer for Viacom New Media: N. Matthew Welton Associate Producer for Viacom New Media: Jackson Young Marketing Director for Viacom New Media: Rebecca Randall Marketing Coordinator for Viacom New Media: Amy McPoland Development Support Management for Viacom New Media: Scott Lawrence, John Podlasek, Baki Allen Game Design Specialist for Viacom New Media: Clifford Falls Lead Tester for Viacom New Media: David Gohman Testers for Viacom New Media: John Kelly, James Raff, Mike Lee, David Casso, Donald Hill Managing Producer for Nickelodeon: Donna L. Friedman Queens of Cool and Creative Consultants for Nickelodeon: Michelle Jabloner, Cricket Stettimius Special Thanks: Janet Muldoon, Nick Animation, Klasky + Csupo, Nancy Blumenthal, Jim Breazeale, Alice Coleman, Michelle Jabloner, Juan Ortiz, Syma Sambar, Cricket Stettinius Manual Design: Katherine Lee, Beeline Group Inc. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Aaahh!!! Real Monsters (c) 1995 Viacom International, Incorporated. Greetings, terror-trainees! Ickis, Krumm, and Oblina will have to prove themselves on the Monster midterm exams if they want to call themselves real monsters! They must work together as a team to receive a single gruesome grade on their frightful performance. So...go out and petrify someone! * Explore over 25 different monster levels, including five bonus levels * Team up the three some to perform triple monster moves * Switch the lead monster with 3-way character control * Chase enemies away with unique monster scare moves - TECHNICAL - GAME ID: T-139066 BARCODE: 0 40824 21100 8 CART SIZE: 16Mb - TRIVIA - Released on September 15, 1995 in North America. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Aaahh!!! Real Monsters [Model 670-7213-50]" - STAFF - Lead Programmer: Jim Schuler Assistant Programmer: David Keith Connelly Map Layout and Design: Kevin Chan Background Art: Ellen Drucker, Doran Fish Animators: Jeff Cook, Shelley Futch, Martine Gaudissart, Barbara Lipton, Perry Kiefer, Sean Platter, Laura Raines Smith Additional Art: Jean Bergesen Music Composed by: Greg Turner Music Adapted for Genesis by: Eric Swanson Additional Music & Sound Effects: David Javelosa, Eric Swanson Producer for Realtime Associates: Jennifer Sward Executive Producer for Realtime Associates: David Warhol Testers for Realtime Associates: Chad Bunch, Robert Lark, April Tyree Special Thanks To: Ed Higa (and the SNES team), Rick Chipeco, Thomas Peng, Ann Lediaev Executive Producer for Viacom New Media: Kenny Miller Publishing Producer for Viacom New Media: N. Matthew Welton Associate Producer for Viacom New Media: Jackson Young Marketing Director for Viacom New Media: Rebecca Randall Marketing Coordinator for Viacom New Media: Amy McPoland Development Support Management for Viacom New Media: Scott Lawrence, John Podlasek, Baki Allen Game Design Specialist for Viacom New Media: Clifford Falls Lead Tester for Viacom New Media: David Gohman Testers for Viacom New Media: John Kelly, James Raff, Mike Lee, David Casso, Donald Hill Managing Producer for Nickelodeon: Donna L. Friedman Queens of Cool and Creative Consultants for Nickelodeon: Michelle Jabloner, Cricket Stettimius Special Thanks: Janet Muldoon, Nick Animation, Klasky + Csupo, Nancy Blumenthal, Jim Breazeale, Alice Coleman, Michelle Jabloner, Juan Ortiz, Syma Sambar, Cricket Stettinius Manual Design: Katherine Lee, Beeline Group Inc. - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: