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Spider-Man vs the Kingpin [Model 1016]
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Actual Entry (non editable)
Spider-Man vs the Kingpin (c) 1991 SEGA of America. The Kingpin has set up a bomb which is set to decimate New York within 24 hours, and has pinned the bomb on Spider-Man. Only the web slinger himself can find the villains the Kingpin's working with such as Dr. Octopus, The Lizard, Hobgoblin, and even Venom, obtain the keys to the Kingpin's bomb as well as clearing his own name (not to mention bringing him to justice. - TECHNICAL - GAME ID: 1016 - TRIVIA - Released on October 17, 1991 in the USA. This game's development is the reason why Sega chose to keep the Spider-Man boss in Revenge of Shinobi. Export releases: [JP] "Spider-Man vs. the Kingpin [Model G-4058]" Reviews: October 1991 - Joypad N.1 [FR]: 92/100 - TIPS AND TRICKS - GAME GENIE CODES: NLKA-CA2J Partial Invincibility. You can walk thru enemies. Does not protect you from projectiles or the green toxic water in sewers. F0BT-DL1R Take less damage when hit. F0BT-DG1R Take much less damage when hit. AKKA-CA5C Some enemies don't move. Also affects the Lizard, Electro, and Kingpin bosses. - STAFF - Produced by: E. Ettore Annunziata Programming: Burt Sloane, Jonathan Miller Game Design: Christopher Erhardt Art: Scott Haile, Jo Ellen Reiss, Jennifer Martin, Susan Greene Music & Sound Effects: Mark Miller, John Karr, David Javelosa Testing: Richard Fishman, Casey Grimm, Mark Lindstrom, Bert Mauricio, Michael Tyau Thanks To: David Foley, Clyde Grossman - PORTS - * CONSOLES: Sega Master System (1991) Sega CD (1993) [This port contains animated cutscenes as well as music performed by the band Mr. Big] * OTHERS: Arcade (1991) "Spider-Man vs The Kingpin [Model 610-0239-54]" - SOURCES - ROM dump (MAME).
Your Changes (editable)
Spider-Man vs the Kingpin (c) 1991 SEGA of America. The Kingpin has set up a bomb which is set to decimate New York within 24 hours, and has pinned the bomb on Spider-Man. Only the web slinger himself can find the villains the Kingpin's working with such as Dr. Octopus, The Lizard, Hobgoblin, and even Venom, obtain the keys to the Kingpin's bomb as well as clearing his own name (not to mention bringing him to justice. - TECHNICAL - GAME ID: 1016 - TRIVIA - Released on October 17, 1991 in the USA. This game's development is the reason why Sega chose to keep the Spider-Man boss in Revenge of Shinobi. Export releases: [JP] "Spider-Man vs. the Kingpin [Model G-4058]" Reviews: October 1991 - Joypad N.1 [FR]: 92/100 - TIPS AND TRICKS - GAME GENIE CODES: NLKA-CA2J Partial Invincibility. You can walk thru enemies. Does not protect you from projectiles or the green toxic water in sewers. F0BT-DL1R Take less damage when hit. F0BT-DG1R Take much less damage when hit. AKKA-CA5C Some enemies don't move. Also affects the Lizard, Electro, and Kingpin bosses. - STAFF - Produced by: E. Ettore Annunziata Programming: Burt Sloane, Jonathan Miller Game Design: Christopher Erhardt Art: Scott Haile, Jo Ellen Reiss, Jennifer Martin, Susan Greene Music & Sound Effects: Mark Miller, John Karr, David Javelosa Testing: Richard Fishman, Casey Grimm, Mark Lindstrom, Bert Mauricio, Michael Tyau Thanks To: David Foley, Clyde Grossman - PORTS - * CONSOLES: Sega Master System (1991) Sega CD (1993) [This port contains animated cutscenes as well as music performed by the band Mr. Big] * OTHERS: Arcade (1991) "Spider-Man vs The Kingpin [Model 610-0239-54]" - SOURCES - ROM dump (MAME).
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