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Shining and the Darkness [Model G-5506]
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ă·ăŁă€ăăłă°&ă¶ă»ăăŻăăč (c) 1991 Sega Enterprises, Limited. (Shining and the Darkness) Shining in the Darkness is a dungeon-crawler role-playing video game. The game puts the player in control of the main character and two friends (Pyra and Milo), as they explore 3-D dungeon mazes with turn-based battles. The game consists of story line interaction, dungeon exploration, random monster fights, and predetermined 'boss' fights. Additionally, the dungeon contains three characters in need of rescue. Rescuing any or all of the three is optional, and the story changes depending on whether or not the player locates and returns each of these characters to safety. Another key innovation is its icon-based menu system. This is used for battles in dungeons, equipment management, and character interactions in town. - TECHNICAL - Game ID: G-5506 Cartridge ID: 670-1301 Cover ID: 670-1302 Barcode: 4 974365 555061 - TRIVIA - Shining and the Darkness for Mega Drive was released on March 29, 1991 in Japan. It is known outside Japan as Shining in the Darkness. Sega allocated the bare minimum budget offered to out-of-house developers for the creation of Shining and the Darkness. According to Hiroyuki Takahashi: "Because we were on such a tight budget, apart from the programming and graphics, I did nearly all of the work on [Shining in the Darkness]. I suppose the basic concept behind Darkness was 'realism'. I thought it would be exciting if the player could actually travel to a fantasy world and walk around, exploring old houses, dungeons and other places. It was in essence a continuation of the sense of excitement you'd get from moving through the dungeons in older games such as Wizardry. By 'reality' I'm not talking about true realism â I mean the feeling that you really are progressing through actual houses and dungeons, and the same thing applied to the battles." - TIPS AND TRICKS - PRO ACTION REPLAY CODES: GOLD 999999 FF16A40098 FF16A6967F EXP 999999 FF16DE0098 FF16E0967F Current HP / MP 999 FF16A803E7 FF16AE03E7 HP / MP Maximum value 999 FF16B403E7 FF16BA03E7 Permanent Disapia FF160700FF - STAFF - Developed by Climax Entertainment. Written and Produced by: Hiroyuki Takahashi Special Effects: Yasuhiro Taguchi Assistant Director: Yoshinori Tagawa Subtitles: Bob Timbello Artwork and Design: Hidehiro Yoshida Outline and Storyboards: Yoshitaka Tamaki Music: Masahiko Yoshimura Visual Support: Ryutaro Ishimatsu Technical Support: Haruki Kodera Director: Kan NaitĆ Special Thanks: Media Mixture, Mad Cap - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (june.12, 2007) [Model MA7J] Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI - SOURCES - ROM dump (MAME).
Your Changes (editable)
ă·ăŁă€ăăłă°&ă¶ă»ăăŻăăč (c) 1991 Sega Enterprises, Limited. (Shining and the Darkness) Shining in the Darkness is a dungeon-crawler role-playing video game. The game puts the player in control of the main character and two friends (Pyra and Milo), as they explore 3-D dungeon mazes with turn-based battles. The game consists of story line interaction, dungeon exploration, random monster fights, and predetermined 'boss' fights. Additionally, the dungeon contains three characters in need of rescue. Rescuing any or all of the three is optional, and the story changes depending on whether or not the player locates and returns each of these characters to safety. Another key innovation is its icon-based menu system. This is used for battles in dungeons, equipment management, and character interactions in town. - TECHNICAL - Game ID: G-5506 Cartridge ID: 670-1301 Cover ID: 670-1302 Barcode: 4 974365 555061 - TRIVIA - Shining and the Darkness for Mega Drive was released on March 29, 1991 in Japan. It is known outside Japan as Shining in the Darkness. Sega allocated the bare minimum budget offered to out-of-house developers for the creation of Shining and the Darkness. According to Hiroyuki Takahashi: "Because we were on such a tight budget, apart from the programming and graphics, I did nearly all of the work on [Shining in the Darkness]. I suppose the basic concept behind Darkness was 'realism'. I thought it would be exciting if the player could actually travel to a fantasy world and walk around, exploring old houses, dungeons and other places. It was in essence a continuation of the sense of excitement you'd get from moving through the dungeons in older games such as Wizardry. By 'reality' I'm not talking about true realism â I mean the feeling that you really are progressing through actual houses and dungeons, and the same thing applied to the battles." - TIPS AND TRICKS - PRO ACTION REPLAY CODES: GOLD 999999 FF16A40098 FF16A6967F EXP 999999 FF16DE0098 FF16E0967F Current HP / MP 999 FF16A803E7 FF16AE03E7 HP / MP Maximum value 999 FF16B403E7 FF16BA03E7 Permanent Disapia FF160700FF - STAFF - Developed by Climax Entertainment. Written and Produced by: Hiroyuki Takahashi Special Effects: Yasuhiro Taguchi Assistant Director: Yoshinori Tagawa Subtitles: Bob Timbello Artwork and Design: Hidehiro Yoshida Outline and Storyboards: Yoshitaka Tamaki Music: Masahiko Yoshimura Visual Support: Ryutaro Ishimatsu Technical Support: Haruki Kodera Director: Kan NaitĆ Special Thanks: Media Mixture, Mad Cap - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (june.12, 2007) [Model MA7J] Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI - SOURCES - ROM dump (MAME).
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