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Landstalker - Koutei no Zaihou [Model G-5517]
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ランドストーカー ~皇帝の財宝~ (c) 1992 Sega Enterprises, Limited. (Landstalker - Koutei no Zaihou) The player, as Ryle the treasure hunter, is tasked with searching for clues that lead to the treasure of King Nole. This is accomplished primarily by travelling through both outdoor areas and dungeons. All gameplay takes place in an isometric view, including plot-advancing scenes. From the outset of the game, Ryle may walk, jump, swing his sword, climb ropes and ladders, talk to various non-player characters, and pick up and throw various objects. With very few exceptions, these basic actions do not change throughout the game, although Ryle's weapons and armor may be replaced with better versions thereof. There are a variety of items throughout the game, most of which either increase or restore health and attacking power or are important to advancing the plot or solving puzzles. The game's dungeons are filled with monsters, traps, and puzzles that require the player to jump from platform to platform press switches and move blocks to climb on. Locked doors inhibit the player's progress, the player must find keys or beat enemies or puzzles to unlock them and progress further. Many dungeons and areas have a boss to defeat at the end. The monsters, puzzles and dungeons increase in difficulty as the game progresses. The player has health which is kept track of by hearts; health and the maximum health limit may be increased with items purchased in towns or found in dungeons. The player is not prevented from revisiting old towns and dungeons, and is frequently required to do so to advance the plot. There are several optional side quests found in the game involving helping out the non-player characters. Ryle can complete these tasks for benefits, like increased attacking power and use of shortcut warps to travel across the overworld quicker. These can help the player but are not necessary to complete the game. - TECHNICAL - Game ID: G-5517 Cartridge ID: 670-2650 Cover ID: 670-2651 Barcode: 4 974365 555177 This Japanese version is region free unlike the Export versions. Program build date: September 1992 - TRIVIA - Landstalker was released on October 30, 1992 in Japan. It was originally going to be part of the Shining series, and was to be called Shining Rogue. When Climax and Sega split, the game was retitled Landstalker. The Japanese version is region free unlike the Export versions: [AS] "Landstalker - Koutei no Zaihou [Model G-5517-11]" [US] "Landstalker - The Treasures of King Nole [Model 1353]" [EU] "Landstalker - The Treasures of King Nole [Model 1353-03]" [FR] "Landstalker - Le Trésor du Roi Nole [Model 1353-09]" [DE] "Landstalker - Die Schätze von König Nolo [Model 1353-18]" [KO] "Landstalker [Model GM1668JG]" by Samsung Software [BR] "Landstalker [Model 046140]" by Tec Toy In 2005, it was announced that Landstalker will be remade for the Sony PSP, but the release date was canceled. - TIPS AND TRICKS - * Secret monster race: In the Casino, hold A+B+C+START on the P2 pad before entering the chicken race room. If done right, the chickens will turn into monsters. - STAFF - Developed by Climax Entertainment. Chief Map Designer: Kenji Orimo First Unit Map Designer: Yasuhiro Ōhori Second Unit Map Designer: Yasuo Hayashi Third Unit Map Designer: Ritsuko Hisasue Map Assistant: Hiroyuki Sasaki, Ryushiro Miyazaki, Hiroto Nakashima, Mizuho Mochizuki Chief CG Designer: Hidehiro Yoshida First Unit CG Designer: Ryushiro Miyazaki Second Unit CG Designer: Hiroto Nakashima People OBJ CG Designer: Mizuho Mochizuki, Ryushiro Miyazaki, Hirotada Kakusaken Third Unit CG Designer: Yōjirō Hirashita Monster OBJ CG Designer: Hirotada Kakwaka Item OBJ CG Designer: Yoshitaka Tamaki CG Data Control Director: Hidehiro Yoshida Chief Programmer: Kan Naitō Talk Unit Programmer: Yoshinori Tagawa Window Unit Programmer: Kiyoaki Matsumoto 3D Graphic Tool Programmer: Yasuhiro Kumagai Logic Tool Programmer: Masumi Takimoto Compress Tool Programmer: Haruki Kodera Sound Effect Programmer: Dōgen Shibuya Original Story: Yoshitaka Tamaki, Kenji Orimo, Kouhei Nomura Scenario: Shinya Nishigaki Music Composer: Motoaki Takenouchi Character Design: Yoshitaka Tamaki Testing Crew: Kōji Sugimori, Masahiro Oguro, Satoru Kajihara, Yutaka Noguchi, Kentaro Orimo, Taro Miyazaki, Toshiharu Iwasa Special Thanks: Yoshiaki Wakino, Yutaka Kondo, Kunio Takayama, Tamotsu Nakamura, Hiroshi Sekine, Yoshimasa Arai, Tomoaki Ogawa, Gou Suzuki Creative Director: Kenji Orimo Executive Director: Kan Naitō Monster / Trap Constructor: Yasuhiro Ōhori - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (sept.3, 2007) [Model MBIJ] - SOURCES - ROM dump (MAME).
Your Changes (editable)
ランドストーカー ~皇帝の財宝~ (c) 1992 Sega Enterprises, Limited. (Landstalker - Koutei no Zaihou) The player, as Ryle the treasure hunter, is tasked with searching for clues that lead to the treasure of King Nole. This is accomplished primarily by travelling through both outdoor areas and dungeons. All gameplay takes place in an isometric view, including plot-advancing scenes. From the outset of the game, Ryle may walk, jump, swing his sword, climb ropes and ladders, talk to various non-player characters, and pick up and throw various objects. With very few exceptions, these basic actions do not change throughout the game, although Ryle's weapons and armor may be replaced with better versions thereof. There are a variety of items throughout the game, most of which either increase or restore health and attacking power or are important to advancing the plot or solving puzzles. The game's dungeons are filled with monsters, traps, and puzzles that require the player to jump from platform to platform press switches and move blocks to climb on. Locked doors inhibit the player's progress, the player must find keys or beat enemies or puzzles to unlock them and progress further. Many dungeons and areas have a boss to defeat at the end. The monsters, puzzles and dungeons increase in difficulty as the game progresses. The player has health which is kept track of by hearts; health and the maximum health limit may be increased with items purchased in towns or found in dungeons. The player is not prevented from revisiting old towns and dungeons, and is frequently required to do so to advance the plot. There are several optional side quests found in the game involving helping out the non-player characters. Ryle can complete these tasks for benefits, like increased attacking power and use of shortcut warps to travel across the overworld quicker. These can help the player but are not necessary to complete the game. - TECHNICAL - Game ID: G-5517 Cartridge ID: 670-2650 Cover ID: 670-2651 Barcode: 4 974365 555177 This Japanese version is region free unlike the Export versions. Program build date: September 1992 - TRIVIA - Landstalker was released on October 30, 1992 in Japan. It was originally going to be part of the Shining series, and was to be called Shining Rogue. When Climax and Sega split, the game was retitled Landstalker. The Japanese version is region free unlike the Export versions: [AS] "Landstalker - Koutei no Zaihou [Model G-5517-11]" [US] "Landstalker - The Treasures of King Nole [Model 1353]" [EU] "Landstalker - The Treasures of King Nole [Model 1353-03]" [FR] "Landstalker - Le Trésor du Roi Nole [Model 1353-09]" [DE] "Landstalker - Die Schätze von König Nolo [Model 1353-18]" [KO] "Landstalker [Model GM1668JG]" by Samsung Software [BR] "Landstalker [Model 046140]" by Tec Toy In 2005, it was announced that Landstalker will be remade for the Sony PSP, but the release date was canceled. - TIPS AND TRICKS - * Secret monster race: In the Casino, hold A+B+C+START on the P2 pad before entering the chicken race room. If done right, the chickens will turn into monsters. - STAFF - Developed by Climax Entertainment. Chief Map Designer: Kenji Orimo First Unit Map Designer: Yasuhiro Ōhori Second Unit Map Designer: Yasuo Hayashi Third Unit Map Designer: Ritsuko Hisasue Map Assistant: Hiroyuki Sasaki, Ryushiro Miyazaki, Hiroto Nakashima, Mizuho Mochizuki Chief CG Designer: Hidehiro Yoshida First Unit CG Designer: Ryushiro Miyazaki Second Unit CG Designer: Hiroto Nakashima People OBJ CG Designer: Mizuho Mochizuki, Ryushiro Miyazaki, Hirotada Kakusaken Third Unit CG Designer: Yōjirō Hirashita Monster OBJ CG Designer: Hirotada Kakwaka Item OBJ CG Designer: Yoshitaka Tamaki CG Data Control Director: Hidehiro Yoshida Chief Programmer: Kan Naitō Talk Unit Programmer: Yoshinori Tagawa Window Unit Programmer: Kiyoaki Matsumoto 3D Graphic Tool Programmer: Yasuhiro Kumagai Logic Tool Programmer: Masumi Takimoto Compress Tool Programmer: Haruki Kodera Sound Effect Programmer: Dōgen Shibuya Original Story: Yoshitaka Tamaki, Kenji Orimo, Kouhei Nomura Scenario: Shinya Nishigaki Music Composer: Motoaki Takenouchi Character Design: Yoshitaka Tamaki Testing Crew: Kōji Sugimori, Masahiro Oguro, Satoru Kajihara, Yutaka Noguchi, Kentaro Orimo, Taro Miyazaki, Toshiharu Iwasa Special Thanks: Yoshiaki Wakino, Yutaka Kondo, Kunio Takayama, Tamotsu Nakamura, Hiroshi Sekine, Yoshimasa Arai, Tomoaki Ogawa, Gou Suzuki Creative Director: Kenji Orimo Executive Director: Kan Naitō Monster / Trap Constructor: Yasuhiro Ōhori - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (sept.3, 2007) [Model MBIJ] - SOURCES - ROM dump (MAME).
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