Work-in-Progress re-design. Sorry for eventual bugs.
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
🎵 Music
31
🎁 Goodies
1
📚 Doc
1
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
Arcus Odyssey [Model T-32053]
NAME
E-MAIL
Actual Entry (non editable)
Arcus Odyssey (c) 1991 Wolf Team. In Arcus Odyssey, the player takes on the role of one of four different characters, and proceeds through each level in order. The players may move, attack, defend using a projectile-blocking shield, and use a variety of offensive, defensive, and recovery items and magic, all of which can be found in chests scattered throughout the levels. Some levels require the players to accomplish sub-quests in order to proceed, such as extinguishing a fire blocking the door to the next level; other levels give the player an ally. The game primarily has an isometric view, although the player's characters can move freely in eight directions. After defeating most bosses, players receive a power boost; this boost either gives them more health or more power. - TECHNICAL - Game ID: T-32053 - TRIVIA - Arcus Odyssey was released on June 14, 1991 in Japan. Export releases: [US] "Arcus Odyssey [Model T-49096]" - STAFF - Developed by: WOLF TEAM Program: Fumiaki Fukaya Music Program: Chikaaki Tokuhiro Scenario: T. Yamada Graphic Design: Kazuhiro Nagata, Yuji Ushijima, Akihiro Kabaya, Akiko Higurashi, Toshio Yamamoto Image Illustration: Mutsumi Inomata Illustration: Kazutoshi Yamane Music: Motoi Sakuraba Sound Effect: Ryōta Furuya Business Works: Joe Asanuma, H. Koyano, Kimito Iijima, J. Shibata Checker: Manabu Uchida, S. Gotou, T. Okano, Y. Hashimoto, Hisao Kunimatsu, H. Sasaki Producer: Masaaki Uno, David Izat Executive Producer: Masahiro Akishino Special Thanks: Kazuyuki Fukushima - SOURCES - ROM dump (MAME).
Your Changes (editable)
Arcus Odyssey (c) 1991 Wolf Team. In Arcus Odyssey, the player takes on the role of one of four different characters, and proceeds through each level in order. The players may move, attack, defend using a projectile-blocking shield, and use a variety of offensive, defensive, and recovery items and magic, all of which can be found in chests scattered throughout the levels. Some levels require the players to accomplish sub-quests in order to proceed, such as extinguishing a fire blocking the door to the next level; other levels give the player an ally. The game primarily has an isometric view, although the player's characters can move freely in eight directions. After defeating most bosses, players receive a power boost; this boost either gives them more health or more power. - TECHNICAL - Game ID: T-32053 - TRIVIA - Arcus Odyssey was released on June 14, 1991 in Japan. Export releases: [US] "Arcus Odyssey [Model T-49096]" - STAFF - Developed by: WOLF TEAM Program: Fumiaki Fukaya Music Program: Chikaaki Tokuhiro Scenario: T. Yamada Graphic Design: Kazuhiro Nagata, Yuji Ushijima, Akihiro Kabaya, Akiko Higurashi, Toshio Yamamoto Image Illustration: Mutsumi Inomata Illustration: Kazutoshi Yamane Music: Motoi Sakuraba Sound Effect: Ryōta Furuya Business Works: Joe Asanuma, H. Koyano, Kimito Iijima, J. Shibata Checker: Manabu Uchida, S. Gotou, T. Okano, Y. Hashimoto, Hisao Kunimatsu, H. Sasaki Producer: Masaaki Uno, David Izat Executive Producer: Masahiro Akishino Special Thanks: Kazuyuki Fukushima - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: