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Alisia Dragoon [Model T-45033]
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Actual Entry (non editable)
アリシア ドラグーン (c) 1992 Game Arts Company, Limited. (Alisia Dragoon) - TECHNICAL - GAME ID: T-45033 - TRIVIA - Alisia Dragoon was released on April 24, 1992 (Friday) in Japan at a retail price of 7,800 JPY. In 1992, Japanese animation studio Gainax was in a collaboration with Game Arts, the makers of the Lunar role-playing games, to produce an action video game. Gainax's video game product line tended to target a niche crowd who generally preferred dating simulations and anime-based adventure games. Alisia Dragoon is a departure from this tradition. The animation studio handled the artistic end of the production, writing the story and creating the artwork that would be used for the design of the game's environments and characters. Several of its founders had worked on Hayao Miyazaki's animated films, and the influences of Miyazaki's 1984 science fiction animated film Nausicaä of the Valley of the Wind were evident in certain levels of the game. Similarly, due to the predominance of mixing science fiction with fantasy themes in the Japanese animation circles at that time, Alisia Dragoon featured high-tech spaceships and robots alongside mythical zombies and dragons. The composition of the soundtrack was delegated to Mecano Associates, who had produced the music for other works from Game Arts, such as the action games Fire Hawk: Thexder 2 and Silpheed. Game Arts, however, did most of the work in producing Alisia Dragoon, adapting the artwork into environments and creatures that can be rendered by the console hardware, and writing them as lines of software code. Inside the game code, you can find icons for two additional companions, which were not included in the final game. One of them looks like a giant fish. - TIPS AND TRICKS - * Cheat mode: To activate the cheat mode, start the console and hold A as soon as the SEGA logo disappears. As soon as the Game Arts logo disappears, release A and hold B. Wait until the word GAINAX has disappeared, then release B and hold C. Hold it until the text 'composed by' starts to fade. Then press START when the starts break out of the crystal. If done correctly, you hear a sound. The following features become available: - Slow Motion: Press A on Controller 2 to freeze the game; press it rapidly for a slow-motion mode. Press B on Controller 2 to return to the game. - Scene Skip: Press C on Controller 2 to skip the current scene. On stages with only one scene, such as Stage 3, this will skip the entire level. Note: Do not use this on Stage 8, as the game will screw up and you will need to reset. - Stage Select: On Controller 2 press C, then immediately afterwards press one of the following button combinations: Stage 1 - C Stage 2 - B Stage 3 - B+C Stage 4 - A Stage 5 - A+C Stage 6 - A+B Stage 7 - A+B+C Stage 8 - Start - Health, Levels, Invincibility & One-Hit Kills: Freeze the game by pressing A on Controller 2, then unfreeze the game (B on Controller 2) whilst holding one of the following buttons on Controller 1: Up - Sets Alisia's HP Gauge to the maximum 6 blocks. Left - Increases the level of Alisia's Thunder Magic. Right - Increases the level of the currently selected monster. - STAFF - Main Programer: Naozumi Honma Assistant Programer: Osamu Harada Main Graphic Designer: Masatoshi Azumi Assistant Graphic Designer: Meiko Wada Music Programer: Tomoyuki Shimada (Mister Tom), Ari Kamijō Assistant Music Programer: Kenichi Kunishima Story Concept Designer: Yuzō Sunaga Scenario Writer: Yoshimi Kanda Character Design of Monsters: Hajime Satoh Character Design of Alisia: Takehiko Itō (Hiroyuki Hataike) Technical Support: Toshimichi Masubuchi Art Work: Mariko Uemura Music Composer: Mecano Associates Music Producer: Kass Musicians: Nobuyuki Aoshima, Mamoru Ishimoda, Youko Sonoda, Mariko Satoh Special Thanks: Takeshi Miyaji, Kazuyuki Ohata, Gainax, Takami Akai, Toshio Okada, Yasuhiro Takeda, Takeshi Sawamura, Kazuhiro Nakazawa Special Test Player: Masahiko Ikeya Test Players: Akio Matsuda, Ken-ichiroh Ohmi, Nobuo Horii, Naotsugu Honma, Hideto Masubuchi, Hidetomo Tanaka Executive Producer: Yōichi Miyaji - SOURCES - ROM dump (MAME).
Your Changes (editable)
アリシア ドラグーン (c) 1992 Game Arts Company, Limited. (Alisia Dragoon) - TECHNICAL - GAME ID: T-45033 - TRIVIA - Alisia Dragoon was released on April 24, 1992 (Friday) in Japan at a retail price of 7,800 JPY. In 1992, Japanese animation studio Gainax was in a collaboration with Game Arts, the makers of the Lunar role-playing games, to produce an action video game. Gainax's video game product line tended to target a niche crowd who generally preferred dating simulations and anime-based adventure games. Alisia Dragoon is a departure from this tradition. The animation studio handled the artistic end of the production, writing the story and creating the artwork that would be used for the design of the game's environments and characters. Several of its founders had worked on Hayao Miyazaki's animated films, and the influences of Miyazaki's 1984 science fiction animated film Nausicaä of the Valley of the Wind were evident in certain levels of the game. Similarly, due to the predominance of mixing science fiction with fantasy themes in the Japanese animation circles at that time, Alisia Dragoon featured high-tech spaceships and robots alongside mythical zombies and dragons. The composition of the soundtrack was delegated to Mecano Associates, who had produced the music for other works from Game Arts, such as the action games Fire Hawk: Thexder 2 and Silpheed. Game Arts, however, did most of the work in producing Alisia Dragoon, adapting the artwork into environments and creatures that can be rendered by the console hardware, and writing them as lines of software code. Inside the game code, you can find icons for two additional companions, which were not included in the final game. One of them looks like a giant fish. - TIPS AND TRICKS - * Cheat mode: To activate the cheat mode, start the console and hold A as soon as the SEGA logo disappears. As soon as the Game Arts logo disappears, release A and hold B. Wait until the word GAINAX has disappeared, then release B and hold C. Hold it until the text 'composed by' starts to fade. Then press START when the starts break out of the crystal. If done correctly, you hear a sound. The following features become available: - Slow Motion: Press A on Controller 2 to freeze the game; press it rapidly for a slow-motion mode. Press B on Controller 2 to return to the game. - Scene Skip: Press C on Controller 2 to skip the current scene. On stages with only one scene, such as Stage 3, this will skip the entire level. Note: Do not use this on Stage 8, as the game will screw up and you will need to reset. - Stage Select: On Controller 2 press C, then immediately afterwards press one of the following button combinations: Stage 1 - C Stage 2 - B Stage 3 - B+C Stage 4 - A Stage 5 - A+C Stage 6 - A+B Stage 7 - A+B+C Stage 8 - Start - Health, Levels, Invincibility & One-Hit Kills: Freeze the game by pressing A on Controller 2, then unfreeze the game (B on Controller 2) whilst holding one of the following buttons on Controller 1: Up - Sets Alisia's HP Gauge to the maximum 6 blocks. Left - Increases the level of Alisia's Thunder Magic. Right - Increases the level of the currently selected monster. - STAFF - Main Programer: Naozumi Honma Assistant Programer: Osamu Harada Main Graphic Designer: Masatoshi Azumi Assistant Graphic Designer: Meiko Wada Music Programer: Tomoyuki Shimada (Mister Tom), Ari Kamijō Assistant Music Programer: Kenichi Kunishima Story Concept Designer: Yuzō Sunaga Scenario Writer: Yoshimi Kanda Character Design of Monsters: Hajime Satoh Character Design of Alisia: Takehiko Itō (Hiroyuki Hataike) Technical Support: Toshimichi Masubuchi Art Work: Mariko Uemura Music Composer: Mecano Associates Music Producer: Kass Musicians: Nobuyuki Aoshima, Mamoru Ishimoda, Youko Sonoda, Mariko Satoh Special Thanks: Takeshi Miyaji, Kazuyuki Ohata, Gainax, Takami Akai, Toshio Okada, Yasuhiro Takeda, Takeshi Sawamura, Kazuhiro Nakazawa Special Test Player: Masahiko Ikeya Test Players: Akio Matsuda, Ken-ichiroh Ohmi, Nobuo Horii, Naotsugu Honma, Hideto Masubuchi, Hidetomo Tanaka Executive Producer: Yōichi Miyaji - SOURCES - ROM dump (MAME).
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