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Wheel of Fortune [Model NES-WF-USA]
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Actual Entry (non editable)
Wheel of Fortune (c) 1988 GameTek Now you can play your favorite TV Game Show anytime. You're the contestant - compete against your friends or match wits with the computer. Press the button, hear the theme music; spin the wheel and win a fortune; hit bankrupt and lose it all. You get everything you see on TV - great graphics and animation, a colorful spinning wheel, and our very own blonde hostess to turn the letters. Even the music is authentic. There are over 1000 challenging puzzles to keep you guessing and if you're stuck you can always buy a vowel. Get set to spin... it's time to play WHEEL OF FORTUNE! - TECHNICAL - GAME ID: NES-WF-USA VARIANTS: Circle SOQ, REV-A 1. Circle SOQ, REV-A 2. Oval TM SOQ, REV-A 2. Oval R SOQ, REV-A 2. - TRIVIA - Released in September 1988 in the USA. - STAFF - Game Concept: Tim Stamper Programmer: Paul Proctor Assistant Programmers: Chris Stamper, Paul Byford, Joe Stamper Jr. Graphics: Kevin Bayliss, Tim Stamper Graphics Decoding: Samantha Howell, Rachel Edwards Music: David Wise Sound Effects and Technical Support: Steve Patrick Producer: Joel Hochberg Support: Carole Stamper - SOURCES - ROM dump (MAME).
Your Changes (editable)
Wheel of Fortune (c) 1988 GameTek Now you can play your favorite TV Game Show anytime. You're the contestant - compete against your friends or match wits with the computer. Press the button, hear the theme music; spin the wheel and win a fortune; hit bankrupt and lose it all. You get everything you see on TV - great graphics and animation, a colorful spinning wheel, and our very own blonde hostess to turn the letters. Even the music is authentic. There are over 1000 challenging puzzles to keep you guessing and if you're stuck you can always buy a vowel. Get set to spin... it's time to play WHEEL OF FORTUNE! - TECHNICAL - GAME ID: NES-WF-USA VARIANTS: Circle SOQ, REV-A 1. Circle SOQ, REV-A 2. Oval TM SOQ, REV-A 2. Oval R SOQ, REV-A 2. - TRIVIA - Released in September 1988 in the USA. - STAFF - Game Concept: Tim Stamper Programmer: Paul Proctor Assistant Programmers: Chris Stamper, Paul Byford, Joe Stamper Jr. Graphics: Kevin Bayliss, Tim Stamper Graphics Decoding: Samantha Howell, Rachel Edwards Music: David Wise Sound Effects and Technical Support: Steve Patrick Producer: Joel Hochberg Support: Carole Stamper - SOURCES - ROM dump (MAME).
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