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Cue Brick [Model GX903]
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Actual Entry (non editable)
Cue Brick (c) 1989 Konami Industry Company, Limited. A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it. - TECHNICAL - Game ID : GX903 Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Cue Brick was released in August 1989. The game contains some Moai and other Easter Island references. - UPDATES - * In the Japanese version, Stop is a counter you can trigger anytime, starting at 200, so basically 20 seconds. * In the World version, you start with 3 stop bonus, and each of them can stop the game 4 seconds. The World version has a practice mode too. - STAFF - Game planners : N. Toshiaki, K. Kunihiko Game programmers : T. Tokusan, T. Koji Sound programmer : K. Satoru Graphic designers : M. Saruchan, Maruyakikun, Y. Oyajin, K. Caro Sound designers : N. Kazuo, O. Masanori - PORTS - * COMPUTERS: Sharp X68000 (feb.24, 1990) "Cube Runner" by SPS - SOURCES - ROM dump (MAME).
Your Changes (editable)
Cue Brick (c) 1989 Konami Industry Company, Limited. A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it. - TECHNICAL - Game ID : GX903 Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Cue Brick was released in August 1989. The game contains some Moai and other Easter Island references. - UPDATES - * In the Japanese version, Stop is a counter you can trigger anytime, starting at 200, so basically 20 seconds. * In the World version, you start with 3 stop bonus, and each of them can stop the game 4 seconds. The World version has a practice mode too. - STAFF - Game planners : N. Toshiaki, K. Kunihiko Game programmers : T. Tokusan, T. Koji Sound programmer : K. Satoru Graphic designers : M. Saruchan, Maruyakikun, Y. Oyajin, K. Caro Sound designers : N. Kazuo, O. Masanori - PORTS - * COMPUTERS: Sharp X68000 (feb.24, 1990) "Cube Runner" by SPS - SOURCES - ROM dump (MAME).
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