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Taito Chase H.Q. [Model DTF-H9]
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Actual Entry (non editable)
Taito Chase H.Q. (c) 1989 Taito Corp. - TECHNICAL - GAME ID: DTF-H9 Players: 1 Controls: d-pad up = low gear, d-pad down = high gear, d-pad left and right = steer (when 'Arkanoid' controller option is off) Buttons: A = accelerate, B = brake - TRIVIA - Taito Chase H.Q. for Famicom was released on December 8, 1989 in Japan. It was the 28th title published by Taito on the Famicom. This isn't a complete portage - arrows at stages #5; #6 and #7 (all 3 rounds) don't show up in tunnels. Character designers are misspelled in staff roll as 'chractor designers', whereas software direction is in wrong order and tense (directed of software). - TIPS AND TRICKS - * This portage has 21 stages in total, 7 stages multiplied by 3 rounds. R-3 S-7 completion will show an ending scene followed by 'All round clear' screen and staff roll. * Choose Arkanoid controller instead of regular gamepad. This increases steering precision. Note you can do so before stage #1 of round #1. * You'll see no arrow in tunnels at stages #5; #6 and #7, so you'll accidentally run out of time. - STAFF - Directed by: Syouji Takahashi Written by: Hiroyuki Sakou Software direction: Mitsugi Shimuzu Programmers: Yuji Terada, Koji Nakamura Character designs: Hirofumi Aizawa, Naoko Kitagawa, Kumiko Miyazaki Music and sound editor: Noboru Koshinaka, Isao Mizuguchi Game checker: Hirofumi Aizawa, Noboru Koshinaka, Isao Mizuguchi, Noboyuki Suzuki, Norio Nakagami Special thanks: Mitsugi Shuei Game designed by: Hirofumi Aizawa - SOURCES - ROM dump (MAME).
Your Changes (editable)
Taito Chase H.Q. (c) 1989 Taito Corp. - TECHNICAL - GAME ID: DTF-H9 Players: 1 Controls: d-pad up = low gear, d-pad down = high gear, d-pad left and right = steer (when 'Arkanoid' controller option is off) Buttons: A = accelerate, B = brake - TRIVIA - Taito Chase H.Q. for Famicom was released on December 8, 1989 in Japan. It was the 28th title published by Taito on the Famicom. This isn't a complete portage - arrows at stages #5; #6 and #7 (all 3 rounds) don't show up in tunnels. Character designers are misspelled in staff roll as 'chractor designers', whereas software direction is in wrong order and tense (directed of software). - TIPS AND TRICKS - * This portage has 21 stages in total, 7 stages multiplied by 3 rounds. R-3 S-7 completion will show an ending scene followed by 'All round clear' screen and staff roll. * Choose Arkanoid controller instead of regular gamepad. This increases steering precision. Note you can do so before stage #1 of round #1. * You'll see no arrow in tunnels at stages #5; #6 and #7, so you'll accidentally run out of time. - STAFF - Directed by: Syouji Takahashi Written by: Hiroyuki Sakou Software direction: Mitsugi Shimuzu Programmers: Yuji Terada, Koji Nakamura Character designs: Hirofumi Aizawa, Naoko Kitagawa, Kumiko Miyazaki Music and sound editor: Noboru Koshinaka, Isao Mizuguchi Game checker: Hirofumi Aizawa, Noboru Koshinaka, Isao Mizuguchi, Noboyuki Suzuki, Norio Nakagami Special thanks: Mitsugi Shuei Game designed by: Hirofumi Aizawa - SOURCES - ROM dump (MAME).
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