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Shin Jinrui - The New Type [Model RES-SG]
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新人類 The New Type (c) 1987 Rix Soft. (Shin Jinrui - The New Type) Shin Jinrui is a vertical/overhead shooter. The game is set in prehistoric times and tells the adventures of a courageous young caveman, and his voyage through a dangerous world populated with dinosaurs and other apex predators. As he begins his adventure, the caveman relies on small rocks in order to defend himself against the various enemies coming his way. However, this default weapon is very limited and, thankfully, can be upgraded as the game progresses. Some elements of the scenery are destructible (such as flowers, pots or skulls) and reveal all kind of special icons. Most of them give the player various advantages in battle - Power icons, symbolized by a closed fist, progressively upgrade the main weapon into stone axes, boomerangs and finally flaming torches, boots speed-up the player, hearts increase the player's available life to a maximum of eight hearts, meat refills life, Stars destroy all enemies on screen in a flash, and Diamonds boost the player's score. Two secret icons are also available throughout the game, and can only be revealed by shooting at the same hidden and invisible locations multiple times - the bird gives the player little wings and the ability to temporary fly, and the Riki icon turns the player into a large wrestler with considerable powers. Shin Jinrui features four different levels (the last one being a combination of the first three level themes and bosses) and is single player only. - TECHNICAL - CART ID: RES-SG BARCODE: 4903494990016 - TRIVIA - Shin Jinrui was released on February 10, 1987 (Tuesday) in Japan at a retail price of 4,900 JPY. Nintendo restricted its licensees to releasing just five titles per year for its Family Computer console. Wanting to exceed this limit, Hudson partnered with electronics corporation Ricoh as a workaround and briefly established a software branch called Rix Soft to publish Shin Jinrui in the developer's stead. South Korean-Japanese professional wrestler Riki Choshu, who was at the height of his popularity, lent his name and likeness to the game. The game was not conceived with Choshu's inclusion and his celebrity status was intended to increase sales. In the pre-release version of the game, Choshu's sprite could appear on-screen as a separate character to assist the player. In the final version, the transformed protagonist's clone attack is officially called the "Riki Lariat," Choshu's signature move. The game's development team was never made public by Hudson, but former employees have mentioned its history through social media posts. Beep magazine columnist Hiroaki Iwasaki interviewed some of the company's personnel. Programmer Satoshi Mikami told Iwasaki that he was not involved in the production but claimed that Hudson wished to release a scrolling shooter similar to Konami’s Knightmare, first available for the MSX in 1986. Makami further stated that the "New Humans" from the Japanese title references the new staff brought in for the project. Hudson executive Toshiyuki Takahashi wrote that the moniker was chosen because Shin Jinrui was Japan’s "buzzword of the year" for 1986 Previews in Japanese magazines revealed that it was initially an action game with unique mechanics before being reworked into a scrolling shooter mere months before launch. In this earlier incarnation the player would have scrolled to different screens by following the direction indicated by an arrow. The objective on each screen would be to pick up three flowers while battling enemies, who would have to be stunned with stones then kicked offscreen. The player could still uncover item tiles which would have included additional power-ups for moving over different terrain, a stopwatch for freezing enemies, and others. It would have consisted of 16 stages with a boss on every fourth stage. Features such as a day/night cycle and bonus stages were also shown. It was released in North America as "Adventures of Dino Riki [Model NES-SG-USA]" (September 1989) - STAFF - Developed by Hudon Soft. Designer: Meijin Sakurada Programmers: Shinichi Nakamoto, Hitoshi Okuno Artist: Gaku Miyao Composers: Takeaki Kunimoto, Daisuke Inoue - PORTS - * CCONSOLES: [KO] Master System (1991) * COMPUTERS: [KO] MSX (1991) - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
Your Changes (editable)
新人類 The New Type (c) 1987 Rix Soft. (Shin Jinrui - The New Type) Shin Jinrui is a vertical/overhead shooter. The game is set in prehistoric times and tells the adventures of a courageous young caveman, and his voyage through a dangerous world populated with dinosaurs and other apex predators. As he begins his adventure, the caveman relies on small rocks in order to defend himself against the various enemies coming his way. However, this default weapon is very limited and, thankfully, can be upgraded as the game progresses. Some elements of the scenery are destructible (such as flowers, pots or skulls) and reveal all kind of special icons. Most of them give the player various advantages in battle - Power icons, symbolized by a closed fist, progressively upgrade the main weapon into stone axes, boomerangs and finally flaming torches, boots speed-up the player, hearts increase the player's available life to a maximum of eight hearts, meat refills life, Stars destroy all enemies on screen in a flash, and Diamonds boost the player's score. Two secret icons are also available throughout the game, and can only be revealed by shooting at the same hidden and invisible locations multiple times - the bird gives the player little wings and the ability to temporary fly, and the Riki icon turns the player into a large wrestler with considerable powers. Shin Jinrui features four different levels (the last one being a combination of the first three level themes and bosses) and is single player only. - TECHNICAL - CART ID: RES-SG BARCODE: 4903494990016 - TRIVIA - Shin Jinrui was released on February 10, 1987 (Tuesday) in Japan at a retail price of 4,900 JPY. Nintendo restricted its licensees to releasing just five titles per year for its Family Computer console. Wanting to exceed this limit, Hudson partnered with electronics corporation Ricoh as a workaround and briefly established a software branch called Rix Soft to publish Shin Jinrui in the developer's stead. South Korean-Japanese professional wrestler Riki Choshu, who was at the height of his popularity, lent his name and likeness to the game. The game was not conceived with Choshu's inclusion and his celebrity status was intended to increase sales. In the pre-release version of the game, Choshu's sprite could appear on-screen as a separate character to assist the player. In the final version, the transformed protagonist's clone attack is officially called the "Riki Lariat," Choshu's signature move. The game's development team was never made public by Hudson, but former employees have mentioned its history through social media posts. Beep magazine columnist Hiroaki Iwasaki interviewed some of the company's personnel. Programmer Satoshi Mikami told Iwasaki that he was not involved in the production but claimed that Hudson wished to release a scrolling shooter similar to Konami’s Knightmare, first available for the MSX in 1986. Makami further stated that the "New Humans" from the Japanese title references the new staff brought in for the project. Hudson executive Toshiyuki Takahashi wrote that the moniker was chosen because Shin Jinrui was Japan’s "buzzword of the year" for 1986 Previews in Japanese magazines revealed that it was initially an action game with unique mechanics before being reworked into a scrolling shooter mere months before launch. In this earlier incarnation the player would have scrolled to different screens by following the direction indicated by an arrow. The objective on each screen would be to pick up three flowers while battling enemies, who would have to be stunned with stones then kicked offscreen. The player could still uncover item tiles which would have included additional power-ups for moving over different terrain, a stopwatch for freezing enemies, and others. It would have consisted of 16 stages with a boss on every fourth stage. Features such as a day/night cycle and bonus stages were also shown. It was released in North America as "Adventures of Dino Riki [Model NES-SG-USA]" (September 1989) - STAFF - Developed by Hudon Soft. Designer: Meijin Sakurada Programmers: Shinichi Nakamoto, Hitoshi Okuno Artist: Gaku Miyao Composers: Takeaki Kunimoto, Daisuke Inoue - PORTS - * CCONSOLES: [KO] Master System (1991) * COMPUTERS: [KO] MSX (1991) - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
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