Hokuto no Ken 2 - Seikimatsu Kyuuseishu Densetsu [Model TDF-HO]

Hokuto no Ken 2 - Seikimatsu Kyuuseishu Densetsu [Model TDF-HO] screenshot
39 Years old Nintendo Famicom cart. Toei Animation Co., Ltd. [Japan]

北斗の拳2 世紀末救世主伝説 © 1987 Toei Animation.
(Hokuto no Ken 2 - Seikimatsu Kyuuseishu Densetsu)

The second Hokuto no Ken video game released by Toei for the Famicom. Based on the early episodes of the Hokuto no Ken 2 anime series, the game features Kenshiro as he faces against the warriors of the Gento empire. There are eight stages in the game: Bask's city area, Gayler's area, Trai. Bosses includes Bask, Geila, Taiga, Solia, Boltz, Jakko, Falco, and the Nameless Shura.

5,300 JPY
Goodies for Hokuto no Ken 2 - Seikimatsu Kyuuseishu Densetsu [Model TDF-HO]
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(members only)
TECHNICAL

Game ID: TDF-HO

TRIVIA

Released on April 17, 1987 (Friday) in Japan at a retail price of 5,300 JPY.

Kenshiro's kicking pose originally had his upper body unguarded, but this was changed based on a suggestion from Tetsuo Hara who commented that "Kenshiro is a fighter who knows the secret to unparalleled offense and defense."

The Nameless Shura was originally drawn unmasked, but was given one in order to give him more mystique.

Geila was originally supposed to appear on-screen being brought via a wheelbarrow pushed by his servants, but ultimately appears by himself due to the screen switching.

Several freed rebels were supposed to appear after defeating Taiga at the end of Stage 3.

The breakable walls in Stages 3 and 6 were added as stress relievers for the player.

Like in the first Famicom game, Kenshiro's kiais were performed by a producer from Toei Animation.

The soundtrack was composed by Mitsuyasu Tomohisa, guitarist for the band J-WALK (who would go on compose the music for all of Toei's subsequent Hokuto no Ken videos games).

Trivia Goodies
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TIPS AND TRICKS
BOSS STRATEGY
First level: the blind spot is in the head, you must jump up and attack with your fists.
Second level: the blind spot is in the abdomen, you must squat down and attack with your fists.
Third level: the blind spot is in the abdomen, you can kick it while standing (to enter the door, you must A .B button and up button at the same time).
Level 4: The blind spot is at the head, you must jump up and kick it.
Level 5: The blind spot is at the sole of the foot, squat down and kick it.
Level 6: The blind spot is at the head, you must jump up and kick it.
Level 7: The blind spot is at the head, but you must stand and punch the head when Faro kicks, the timing is not easy to grasp!
Level 8: The blind spot is at the abdomen, you can kick it while standing.
The weak spot of the boss in levels 1 and 2 is at the head, hit it three times, and the boss in other levels can be defeated by hitting any part 5 or 10 times! Come on!

GAME GENIE CODES
Infinite Lives: SXSKAPVG
Infinite Energy: SZOGUISA
Invincibility: SZSKTTAX
Freeze Time: SZKTLYVG
SERIES
STAFF
👥
Executive Producer: Miki Hirao
Producer: Shuichi Sato, Tadao Okubo
Director: Yoshihiko Takeda
Game Designer: Kenichi Suzuki
Character Designer: Makoto Higa, Naomi Satoh
Programmer: Masahiro Yoshihara, Yasuhide Sakakura
Game Music: Tomohisa Mitsuyasu (J-Walk Mitsuyasu)
SOURCES
🔗
ROM dump (MAME).