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Super Mario Bros. [Model 733]
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Super Mario Bros. (c) 1992 Premier Technology Co. Based on the classic Super Mario Bros. series by Nintendo. - TECHNICAL - Gottlieb System 3 Main CPU : M65C02 (@ 2 MHz), M65C02 (@ 1.7895 MHz) Sound CPU : (2x) M6502 (@ 2 MHz) Sound Chips : (2x) DAC, YM2151 (@ 4 MHz), OKI6295 (@ 8 KHz) - TRIVIA - Released in April 1992 in the USA. 4,200 units were produced. This was Gottlieb's first game to use a DMD display. - TIPS AND TRICKS - * In video mode, hold the left flipper button in so that Mario runs across the screen instead of walking that way, if you make it to the end, you'll get 30 million points instead of 10. * When the last castle has been destroyed and the ball has drained, make Mario jump when he runs across the screen towards the castle and you'll receive 30 million points instead of 10 million. - STAFF - Designer: Jon Norris Artworks: David Moore, Constantino Mitchell Programmers: Allen Edwall, Rand Paulin Animation: Daryl Moore, Rand Paulin - SOURCES - ROM dump (MAME).
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Super Mario Bros. (c) 1992 Premier Technology Co. Based on the classic Super Mario Bros. series by Nintendo. - TECHNICAL - Gottlieb System 3 Main CPU : M65C02 (@ 2 MHz), M65C02 (@ 1.7895 MHz) Sound CPU : (2x) M6502 (@ 2 MHz) Sound Chips : (2x) DAC, YM2151 (@ 4 MHz), OKI6295 (@ 8 KHz) - TRIVIA - Released in April 1992 in the USA. 4,200 units were produced. This was Gottlieb's first game to use a DMD display. - TIPS AND TRICKS - * In video mode, hold the left flipper button in so that Mario runs across the screen instead of walking that way, if you make it to the end, you'll get 30 million points instead of 10. * When the last castle has been destroyed and the ball has drained, make Mario jump when he runs across the screen towards the castle and you'll receive 30 million points instead of 10 million. - STAFF - Designer: Jon Norris Artworks: David Moore, Constantino Mitchell Programmers: Allen Edwall, Rand Paulin Animation: Daryl Moore, Rand Paulin - SOURCES - ROM dump (MAME).
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