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Final Fantasy II [Model SQF-FY]
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Actual Entry (non editable)
Final Fantasy II (c) 1988 Square Company, Limited. Fantasy role-playing video game. Second installment of the Final Fantasy series. The game's story centers on four youths whose parents were killed during an army invasion by the empire of Palamecia, who are using hellspawn to conquer the world. Three of the four main characters join a rebellion against the empire, embarking on missions to gain new magic and weapons, destroy enemy superweapons, and rescue leading members of the resistance. - TECHNICAL - GAME ID: SQF-FY BARCODE: 4961012881024 - TRIVIA - Final Fantasy II was released on December 17, 1988 (Saturday) in Japan at a retail price of 6,500 JPY. During the development of the first installment in the series, Square's management decided to manufacture 400,000 copies of the game to make a sequel possible. As there were no concrete ideas for Final Fantasy II from the start, it was eventually taken in a new direction and included none of the previous game's characters or locations. Final Fantasy II introduced some of the familiar features of the series for the first time. These include the fictional bird chocobo and a character named Cid. It was also the first Final Fantasy game where each of the party members had their own lines to say. In the first game the four main playable character were speechless. In April 1989, the game was novelized by its original scenario writer Kenji Terada under the title Final Fantasy II: Muma no Meiky? (lit. The Labyrinth of Nightmares). It was published in Japan exclusively by Kadokawa Shoten. - SERIES - 1. Final Fantasy [Model SQF-FF] (1987, FC) 2. Final Fantasy II [Model SQF-FY] (1988, FC) 3. Final Fantasy III [Model SQF-FC] (1990, FC) 4. Final Fantasy IV [Model SHVC-F4] (1991, SFC) 5. Final Fantasy V [Model SHVC-F5] (1992, SFC) 6. Final Fantasy VI [Model SHVC-F6] (1994, SFC) 7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX) 8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX) 9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX) 10. Final Fantasy X [Model SLPS-25050] (2001, PS2) 11. Final Fantasy XI Online [Model SLPS-25200/20200] (2002, PS2) 12. Final Fantasy XII [Model SLPM-66320] (2006, PS2) 13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3) 14. Final Fantasy XIII-2 [Model BLJM-60382] (2011, PS3) 15. Lightning Returns - Final Fantasy XIII [Model BLJM-60558] (2013, PS3) 16. Final Fantasy XV [Model PLJM-84059] (2016, PS4) - STAFF - Original Concept: Hironobu Sakaguchi Character Design: Yoshitaka Amano Programmer: Nasir Gebelli Scenario: Kenji Terada Music by: Nobuo Uematsu Game Design: Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii Additional Programming: Naoki Okabe, Katsuhisa Higuchi Graphics: Kazuko Shibuya, Ryoko Tanaka Sound Design: Masanori Hoshino Program Assist: Hiroshi Nakamura, Takeyoshi Itoh Thanks to: Shin-ichiro Kajitani Director: Hironobu Sakaguchi Producer: Masafumi Miyamoto - SOURCES - ROM dump (MAME).
Your Changes (editable)
Final Fantasy II (c) 1988 Square Company, Limited. Fantasy role-playing video game. Second installment of the Final Fantasy series. The game's story centers on four youths whose parents were killed during an army invasion by the empire of Palamecia, who are using hellspawn to conquer the world. Three of the four main characters join a rebellion against the empire, embarking on missions to gain new magic and weapons, destroy enemy superweapons, and rescue leading members of the resistance. - TECHNICAL - GAME ID: SQF-FY BARCODE: 4961012881024 - TRIVIA - Final Fantasy II was released on December 17, 1988 (Saturday) in Japan at a retail price of 6,500 JPY. During the development of the first installment in the series, Square's management decided to manufacture 400,000 copies of the game to make a sequel possible. As there were no concrete ideas for Final Fantasy II from the start, it was eventually taken in a new direction and included none of the previous game's characters or locations. Final Fantasy II introduced some of the familiar features of the series for the first time. These include the fictional bird chocobo and a character named Cid. It was also the first Final Fantasy game where each of the party members had their own lines to say. In the first game the four main playable character were speechless. In April 1989, the game was novelized by its original scenario writer Kenji Terada under the title Final Fantasy II: Muma no Meiky? (lit. The Labyrinth of Nightmares). It was published in Japan exclusively by Kadokawa Shoten. - SERIES - 1. Final Fantasy [Model SQF-FF] (1987, FC) 2. Final Fantasy II [Model SQF-FY] (1988, FC) 3. Final Fantasy III [Model SQF-FC] (1990, FC) 4. Final Fantasy IV [Model SHVC-F4] (1991, SFC) 5. Final Fantasy V [Model SHVC-F5] (1992, SFC) 6. Final Fantasy VI [Model SHVC-F6] (1994, SFC) 7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX) 8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX) 9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX) 10. Final Fantasy X [Model SLPS-25050] (2001, PS2) 11. Final Fantasy XI Online [Model SLPS-25200/20200] (2002, PS2) 12. Final Fantasy XII [Model SLPM-66320] (2006, PS2) 13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3) 14. Final Fantasy XIII-2 [Model BLJM-60382] (2011, PS3) 15. Lightning Returns - Final Fantasy XIII [Model BLJM-60558] (2013, PS3) 16. Final Fantasy XV [Model PLJM-84059] (2016, PS4) - STAFF - Original Concept: Hironobu Sakaguchi Character Design: Yoshitaka Amano Programmer: Nasir Gebelli Scenario: Kenji Terada Music by: Nobuo Uematsu Game Design: Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii Additional Programming: Naoki Okabe, Katsuhisa Higuchi Graphics: Kazuko Shibuya, Ryoko Tanaka Sound Design: Masanori Hoshino Program Assist: Hiroshi Nakamura, Takeyoshi Itoh Thanks to: Shin-ichiro Kajitani Director: Hironobu Sakaguchi Producer: Masafumi Miyamoto - SOURCES - ROM dump (MAME).
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