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Faria - Fuuin no Tsurugi [Model HSS-FA]
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Actual Entry (non editable)
ファリア 封印の剣 (c) 1989 Hi-Score Soft.. (Faria - Fuuin no Tsurugi) Faria is an action role-playing game in which the player controls a sword-wielding hero, with a number of similarities to The Legend of Zelda. As with many RPGs, the game is broken into towns, an overworld, and dungeons. Activities in town include talking to non-player characters to gather information and items, traversing the overworld involves combat that takes place on a separate battle screen, while dungeons consist of combat in the same window used to navigate and puzzling through increasingly complex mazes. Combat consists of moving the player character's sprite around the screen while swinging its equipped sword or using a handful of items including bombs and a bow & arrows. - TECHNICAL - GAME ID: HSS-FA - TRIVIA - Released on July 21, 1989 in Japan. Faria was one of Game Arts' first RPGs, which the company would later become famous for through series such as Grandia and Lunar. The game was an early project for Takeshi Miyaji, Yoshito Asari designer for the Lunar games and director of the first two Grandia games, and Akihiko Yoshida, designer and illustrator on the first two Ogre Battle games and several Squaresoft properties. - STAFF - Copyright 1989 by Game Arts Co. Ltd., Colon Co. Ltd., Hi-Score Media Work Corp. Director: Takeshi Miyaji Producers: Mitsuhiro Mazda, Yoshii Abe Character Designer: Yoshitoh Asari Graphic Designer: Akihiko Yoshida Assistant Graphic Designer: Satoshi Uesaka, Tsuyoshi Tanaka Programmers: Hirotaka Kadoya, Jun Miyazaki Sound Programmer: Kazuya Takahashi Music Composers: Nobuyuki Aoshima, Fumihito Kasatani, Mecano Associates Test Players: Yuzo Sunaga, Osamu Harada Scenario: Masaru Takeuchi Special Thanks to: Yoichi Miyaji, Haruo Okuda Executive Producer: Kenichi Kai - SOURCES - ROM dump (MAME).
Your Changes (editable)
ファリア 封印の剣 (c) 1989 Hi-Score Soft.. (Faria - Fuuin no Tsurugi) Faria is an action role-playing game in which the player controls a sword-wielding hero, with a number of similarities to The Legend of Zelda. As with many RPGs, the game is broken into towns, an overworld, and dungeons. Activities in town include talking to non-player characters to gather information and items, traversing the overworld involves combat that takes place on a separate battle screen, while dungeons consist of combat in the same window used to navigate and puzzling through increasingly complex mazes. Combat consists of moving the player character's sprite around the screen while swinging its equipped sword or using a handful of items including bombs and a bow & arrows. - TECHNICAL - GAME ID: HSS-FA - TRIVIA - Released on July 21, 1989 in Japan. Faria was one of Game Arts' first RPGs, which the company would later become famous for through series such as Grandia and Lunar. The game was an early project for Takeshi Miyaji, Yoshito Asari designer for the Lunar games and director of the first two Grandia games, and Akihiko Yoshida, designer and illustrator on the first two Ogre Battle games and several Squaresoft properties. - STAFF - Copyright 1989 by Game Arts Co. Ltd., Colon Co. Ltd., Hi-Score Media Work Corp. Director: Takeshi Miyaji Producers: Mitsuhiro Mazda, Yoshii Abe Character Designer: Yoshitoh Asari Graphic Designer: Akihiko Yoshida Assistant Graphic Designer: Satoshi Uesaka, Tsuyoshi Tanaka Programmers: Hirotaka Kadoya, Jun Miyazaki Sound Programmer: Kazuya Takahashi Music Composers: Nobuyuki Aoshima, Fumihito Kasatani, Mecano Associates Test Players: Yuzo Sunaga, Osamu Harada Scenario: Masaru Takeuchi Special Thanks to: Yoichi Miyaji, Haruo Okuda Executive Producer: Kenichi Kai - SOURCES - ROM dump (MAME).
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