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F-1 Race [Model HVC-FR-JPN]
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Actual Entry (non editable)
F-1 Race (c) 1984 Nintendo. Formula 1-styled game divided into 3 skill levels. - TECHNICAL - GAME ID: HVC-FR-JPN Players = 1. Controls: d-pad left and right = steer in desired direction [d-pad up] = set the gear to low [d-pad down] = high gear [A] = accelerate [B] = brake. - TRIVIA - F1 Race was released on November 2, 1984 (Friday) in Japan at a retail price of 4500 Yen. The game may have come out as incomplete - circuit #5 (at any skill level) is still driven even after lap #2. - SCORING - 10 yards driven: 10 points. - TIPS AND TRICKS - * Reach 496 km/h: first, drive almost onto the right edge of road. Then watch the speedometer. When it reaches 416 km/h, the car will accelerate up to 496 km/h. This can be done only on circuit #1 on skill level 1. * Skill levels have not only more difficult courses, but also lower thresholds of car's slide (the car handles worse at turns). * Circuit #5 is bugged at all 3 skill levels - lap #2 doesn't end the course. The only way to end the game is to let the timer run out at this stage. * Even one crash can lead to a game over. Avoid the barrels and turn signs put by both sides of the road along with opponents' cars at all times. * You get points only for driving. There are no points for overtaking, finishing the stage fast or anything else. - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Masayuki Uemura Program: Yasunari Soejima, Satoru Iwata Music Composer: Hideki Kanazashi Music Programmer: Hiroaki Suga - SOURCES - ROM dump (MAME).
Your Changes (editable)
F-1 Race (c) 1984 Nintendo. Formula 1-styled game divided into 3 skill levels. - TECHNICAL - GAME ID: HVC-FR-JPN Players = 1. Controls: d-pad left and right = steer in desired direction [d-pad up] = set the gear to low [d-pad down] = high gear [A] = accelerate [B] = brake. - TRIVIA - F1 Race was released on November 2, 1984 (Friday) in Japan at a retail price of 4500 Yen. The game may have come out as incomplete - circuit #5 (at any skill level) is still driven even after lap #2. - SCORING - 10 yards driven: 10 points. - TIPS AND TRICKS - * Reach 496 km/h: first, drive almost onto the right edge of road. Then watch the speedometer. When it reaches 416 km/h, the car will accelerate up to 496 km/h. This can be done only on circuit #1 on skill level 1. * Skill levels have not only more difficult courses, but also lower thresholds of car's slide (the car handles worse at turns). * Circuit #5 is bugged at all 3 skill levels - lap #2 doesn't end the course. The only way to end the game is to let the timer run out at this stage. * Even one crash can lead to a game over. Avoid the barrels and turn signs put by both sides of the road along with opponents' cars at all times. * You get points only for driving. There are no points for overtaking, finishing the stage fast or anything else. - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Masayuki Uemura Program: Yasunari Soejima, Satoru Iwata Music Composer: Hideki Kanazashi Music Programmer: Hiroaki Suga - SOURCES - ROM dump (MAME).
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