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Dirty Harry
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Actual Entry (non editable)
Dirty Harry (c) 1995 Williams Electronics Games, Incorporated. - TECHNICAL - Model Number : 50030 - TRIVIA - Released in January 1995. 4,248 units were produced. When having the 'Body Armor', drain the ball during 'Meet the mob'. When the ball is launched back all the mobsters will have cowheads. - UPDATES - Version L-1 Date : January 20, 1995 - Initial release to production. Version L-2 Date : January 31, 1995 - Warehouse popper now kicks faster in multiball to prevent 3 balls from getting stuck in it. - Fixed a display problem where the incorrect award value was displayed in the warehouse raid feature. - Added a sound to slam tilt. - TIPS AND TRICKS - Start a game just before midnight to enable 'Midnight Multiball'. - STAFF - Design by : Barry Oursler Art by : Kevin O'Connor, Pat McMahon Dots/Animation by : Scott Slomiany, Adam Rhine, Brian Morris Mechanics by : Zofia Bil Music & sounds by : Vince Pontarelli Software by : Craig Sylla - SOURCES - ROM dump (MAME).
Your Changes (editable)
Dirty Harry (c) 1995 Williams Electronics Games, Incorporated. - TECHNICAL - Model Number : 50030 - TRIVIA - Released in January 1995. 4,248 units were produced. When having the 'Body Armor', drain the ball during 'Meet the mob'. When the ball is launched back all the mobsters will have cowheads. - UPDATES - Version L-1 Date : January 20, 1995 - Initial release to production. Version L-2 Date : January 31, 1995 - Warehouse popper now kicks faster in multiball to prevent 3 balls from getting stuck in it. - Fixed a display problem where the incorrect award value was displayed in the warehouse raid feature. - Added a sound to slam tilt. - TIPS AND TRICKS - Start a game just before midnight to enable 'Midnight Multiball'. - STAFF - Design by : Barry Oursler Art by : Kevin O'Connor, Pat McMahon Dots/Animation by : Scott Slomiany, Adam Rhine, Brian Morris Mechanics by : Zofia Bil Music & sounds by : Vince Pontarelli Software by : Craig Sylla - SOURCES - ROM dump (MAME).
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