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Zelda's Adventure [Model 810 0147]
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Actual Entry (non editable)
Zelda's Adventure (c) 1995 Philips Interactive Media, Incorporated. As the brave warrior, princess Zelda, it's your mission to thwart the enemy, Gannon, who has captured Link and taken over Tolemac. On the way to freeing Link, you'll journey deep into the Seven Shrines of the Underworld. You will acquire powerful weapons as you fight evil characters in your attempt to restore the Age of Lightness to this magical land. - TECHNICAL - Model 810 0147 - TRIVIA - The reason Nintendo licensed their Zelda characters to Philips Interactive was because Phillips and Nintendo were co-creating a CD-ROM add-on for the SNES. The contract between them allowed Philips to create games with the Mario and Zelda characters. Although Nintendo never released a CD-ROM add-on for SNES, they did have the legal contract with Philips, so Philips was able to create three Zelda-based games and one Mario-based game. Many of the characters in the game were employees of Viridis in costume. They would walk on a treadmill while being video captured. The data would then be hand-edited down to a limited number of animations per character. The receptionist played the main role of Zelda. Randy Casey, the lead programmer, was the zombie found in a few of the dungeons (he was wrapped in toilet paper). Other creatures were small figures created by hand and animated one frame at a time. The name of the land Zelda must venture to, Tolemac, is Camelot spelled backwards. - STAFF - Produced by: Viridis Producer: Lee Barnes Director: Anna Roth Production Executive: Stephen Radosh Interactive Story Creation and Script: Lee Barnes, David Cobb, Anna Roth, John Shannon, Christopher Thompson Game and Technical Design: Lee Barnes, Christopher Thompson Art Direction: Michael Hagler Lead Software Engineering: Randy Casey Sprite Technology: Randy Casey Software Engineering: Michael L. Stein, Eric Milota, Gavin James World and Shrine Graphics: Pei Ling Lee, Mark Rosenbluh, Sandy Mar Character Graphics: Scott Kravitz, Deborah Campbell Animation: Scott Kravitz, Deborah Campbell Video Production: James Belcher Models and Prosthetics: Jason Bakutis Zelda Theme and Interactive Music Score: Mark Andrade Audio Design: James Belcher Wardrobe: Patti Safian, Amanda Farrant Photography: Viridis Production Management: Janet Hahn Production Coordination: Diane Burns, Susan Wassermann Casting: Roxanne Rogers Production Assistants: Myles Davies, Richard Davis, Raz Havardi, James Bancroft Special Thank You: Annie Ward, Center Theatre Group, Patty Dufficy, Gretchen Keene, The Beings and Folk of Tolemac Zelda Makeup: Carlann Matz Zelda: Diane Burns, Annie Ward Gaspra: Mark Andrade - SOURCES - ROM dump (MAME).
Your Changes (editable)
Zelda's Adventure (c) 1995 Philips Interactive Media, Incorporated. As the brave warrior, princess Zelda, it's your mission to thwart the enemy, Gannon, who has captured Link and taken over Tolemac. On the way to freeing Link, you'll journey deep into the Seven Shrines of the Underworld. You will acquire powerful weapons as you fight evil characters in your attempt to restore the Age of Lightness to this magical land. - TECHNICAL - Model 810 0147 - TRIVIA - The reason Nintendo licensed their Zelda characters to Philips Interactive was because Phillips and Nintendo were co-creating a CD-ROM add-on for the SNES. The contract between them allowed Philips to create games with the Mario and Zelda characters. Although Nintendo never released a CD-ROM add-on for SNES, they did have the legal contract with Philips, so Philips was able to create three Zelda-based games and one Mario-based game. Many of the characters in the game were employees of Viridis in costume. They would walk on a treadmill while being video captured. The data would then be hand-edited down to a limited number of animations per character. The receptionist played the main role of Zelda. Randy Casey, the lead programmer, was the zombie found in a few of the dungeons (he was wrapped in toilet paper). Other creatures were small figures created by hand and animated one frame at a time. The name of the land Zelda must venture to, Tolemac, is Camelot spelled backwards. - STAFF - Produced by: Viridis Producer: Lee Barnes Director: Anna Roth Production Executive: Stephen Radosh Interactive Story Creation and Script: Lee Barnes, David Cobb, Anna Roth, John Shannon, Christopher Thompson Game and Technical Design: Lee Barnes, Christopher Thompson Art Direction: Michael Hagler Lead Software Engineering: Randy Casey Sprite Technology: Randy Casey Software Engineering: Michael L. Stein, Eric Milota, Gavin James World and Shrine Graphics: Pei Ling Lee, Mark Rosenbluh, Sandy Mar Character Graphics: Scott Kravitz, Deborah Campbell Animation: Scott Kravitz, Deborah Campbell Video Production: James Belcher Models and Prosthetics: Jason Bakutis Zelda Theme and Interactive Music Score: Mark Andrade Audio Design: James Belcher Wardrobe: Patti Safian, Amanda Farrant Photography: Viridis Production Management: Janet Hahn Production Coordination: Diane Burns, Susan Wassermann Casting: Roxanne Rogers Production Assistants: Myles Davies, Richard Davis, Raz Havardi, James Bancroft Special Thank You: Annie Ward, Center Theatre Group, Patty Dufficy, Gretchen Keene, The Beings and Folk of Tolemac Zelda Makeup: Carlann Matz Zelda: Diane Burns, Annie Ward Gaspra: Mark Andrade - SOURCES - ROM dump (MAME).
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