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Monopoly - Own it All
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Actual Entry (non editable)
Monopoly - Own it All (c) 2001 Stern Pinball, Incorporated. Based on the classic board game by Parker Brothers. - TECHNICAL - Stern Whitestar Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound Chip : BSMT2000 (@ 24 MHz) - TRIVIA - Produced by Pat Lawlor Design for Stern Pinball. Monopoly Own it All was released in September 2001. - UPDATES - Software Release : 1.10 Date : September 12, 2001 - Production release Software Release : 2.03 Date : September 17, 2001 - New default replay %, match %, starting replay level - replay bug fixed that cleared audit when viewing replay adjustment - added flipper motor speed adjustment based upon country - fixed Land Grab variable/flag that wasn't cleared at game start - added phone support - removed some accents in diagnostics, shortened some text to fit on screen Software Release : 2.20 Date : October 2, 2001 - Choreogropy of lightshows, f/x - Chance bug fixed that correctly returns balls back into play - Land Grag bug fixed that caused the flippers to temp. lock up - Fixed bug in railroad multiball when started from Chance - other minor tweaks - diagnostic mini-menu bugs in Dr. Pinball corrected Display Release : 2.03 - fixed team scoring display in attract - took token out of high score table (it will be back). Display Release : 2.05 Date : October 18, 2001 - Added Spanish text. - Fixed text in german coil list - Custom pricing bug fixed that wouldn't show custom pricing adjustments - Land Grab Bonus added Display Release : 2.06 Date : October 19, 2001 - added correct release version Software Release : 2.33 Date : October 11, 2001 - Improved waterworks flipper action - Fixed dice eject kickout handling - Fixed crash when player hits three of-a-kind in Free Money mode - Fixed team player scoring in attract - Improved tilt handling - Fixed crash when difficulty set to HARD - Added community chest rule - Special awards 500K points now - Added selftest at powerup for lockup and dice eject - Restored missing Special lamp in land grab - Adjusted cash grab scoring to be more in line with game scoring - Improved tournament rules CPU Release : 2.40 Date : October 25, 2001 - Fixed coin switch debouncing to prevent coins from being missed. - Custom message now also shows up on Electric Company sign. - Fixed Free Parking multiball jackpot to score correctly - Fixed dice roll display on LEDs to match display. - Fixed player carryover problems with Land Grab Bonus - Fixed plunger to kick ball away at multiball start. - Fixed property count for post-Land Grab play - Fixed "award all players" card scoring in Chance. - Changed Land Grab to move player to next unfilled property instead of just the next property when the right ramp is made. - Fixed bug in A-B-C carryover between players - Fixed rare crash in dice roll eject lane. - Improved waterworks flipper compensation code - Improved ball search to prevent ball from getting stuck behind bank door at the start of a ball. CPU Release : 2.41 Date : October 29, 2001 - Fixed gaff problem in left outlane - Entering initials show on LED also CPU Release : 2.50 Date : November 8, 2001 - New dispatch edge routines should help do a better job of knowing which edge they are really on and help fix the missing coin problem. - Stopped ball lock and dice eject fail messages if the door is open. The device is probably working, just powered off! - Fixed tilt handlers to correctly handle tilts when bonus is underway. Music would improperly update and tilt would hang forever if a ball was in the lock. CPU Release : 2.51 Date : November 13, 2001 - Fixed Tilt handling in Land Grab - Fixed Breakout and Ripoff Multiball score displays. - Improved broken dice eject and lockup detection and handling. - Fixed hotel display in Land Grab - Improved speech during Match - Improved ball search to jiggle Cop target - Fixed interaction between Chance and the quick multiballs. CPU Release : 3.01 Display Release : 3.01 Date : January 29, 2002 - Fixed coinage tables for Euro coinage - Player can choose a token in high score to date (HSTD) entry - Fixed A-B-C inlane lamps and award effects - Fixed bug where waterworks flipper would sometimes freeze - Fixed chance to only light one special on Advance to Boardwalk - Added quick ball saver when waterworks throws the ball out the left outlane - Restored missing BALL SAVED messages and speech - Fixed ball search at game over to disable flipper buttons - Changed broken coil messages to be consistant with manual - Added some speech to token race - Fixed extra ball show when replay is set to EB - Improved coil drivers for bank to prevent coil and fuse F21 from overheating - Fixed credit handlers to be friendly to a $5 bill acceptor. - Fixed bug where installing Home installed tournament settings. - Fixed stray lamp glitch on ROLL AND COLLECT lamp - Fixed some glitches in HSTD entry sounds CPU Release : 3.02 - Changed waterworks driver to always run the motor in a counter-clockwise direction. This should help games that can't lift the ball out of the hole when the flipper rotates clockwise. - Game will detect a blown F21 fuse correctly and display an operator warning - Fixed HSTD resets to show proper tokens on 10-letter HSTD initials - Fixed Land Grab bug where specials were awarding on the outlanes and rotating on the slingshots during the collection and total phase. CPU Release : 3.03 Date : June 18, 2002 - Slight fix to switch scanning on bill validators to handle switches correctly when balls are missing from the game. - STAFF - Designer : Pat Lawlor (PML) Artwork : John Youssi Software : Louis Koziarz (KOZ), Greg Dunlap DMD Animation : Kurt Andersen Mechanics : John Krutsch (JRK) Music and Sounds : Chris Granner (Incredible Technologies) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Monopoly - Own it All (c) 2001 Stern Pinball, Incorporated. Based on the classic board game by Parker Brothers. - TECHNICAL - Stern Whitestar Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound Chip : BSMT2000 (@ 24 MHz) - TRIVIA - Produced by Pat Lawlor Design for Stern Pinball. Monopoly Own it All was released in September 2001. - UPDATES - Software Release : 1.10 Date : September 12, 2001 - Production release Software Release : 2.03 Date : September 17, 2001 - New default replay %, match %, starting replay level - replay bug fixed that cleared audit when viewing replay adjustment - added flipper motor speed adjustment based upon country - fixed Land Grab variable/flag that wasn't cleared at game start - added phone support - removed some accents in diagnostics, shortened some text to fit on screen Software Release : 2.20 Date : October 2, 2001 - Choreogropy of lightshows, f/x - Chance bug fixed that correctly returns balls back into play - Land Grag bug fixed that caused the flippers to temp. lock up - Fixed bug in railroad multiball when started from Chance - other minor tweaks - diagnostic mini-menu bugs in Dr. Pinball corrected Display Release : 2.03 - fixed team scoring display in attract - took token out of high score table (it will be back). Display Release : 2.05 Date : October 18, 2001 - Added Spanish text. - Fixed text in german coil list - Custom pricing bug fixed that wouldn't show custom pricing adjustments - Land Grab Bonus added Display Release : 2.06 Date : October 19, 2001 - added correct release version Software Release : 2.33 Date : October 11, 2001 - Improved waterworks flipper action - Fixed dice eject kickout handling - Fixed crash when player hits three of-a-kind in Free Money mode - Fixed team player scoring in attract - Improved tilt handling - Fixed crash when difficulty set to HARD - Added community chest rule - Special awards 500K points now - Added selftest at powerup for lockup and dice eject - Restored missing Special lamp in land grab - Adjusted cash grab scoring to be more in line with game scoring - Improved tournament rules CPU Release : 2.40 Date : October 25, 2001 - Fixed coin switch debouncing to prevent coins from being missed. - Custom message now also shows up on Electric Company sign. - Fixed Free Parking multiball jackpot to score correctly - Fixed dice roll display on LEDs to match display. - Fixed player carryover problems with Land Grab Bonus - Fixed plunger to kick ball away at multiball start. - Fixed property count for post-Land Grab play - Fixed "award all players" card scoring in Chance. - Changed Land Grab to move player to next unfilled property instead of just the next property when the right ramp is made. - Fixed bug in A-B-C carryover between players - Fixed rare crash in dice roll eject lane. - Improved waterworks flipper compensation code - Improved ball search to prevent ball from getting stuck behind bank door at the start of a ball. CPU Release : 2.41 Date : October 29, 2001 - Fixed gaff problem in left outlane - Entering initials show on LED also CPU Release : 2.50 Date : November 8, 2001 - New dispatch edge routines should help do a better job of knowing which edge they are really on and help fix the missing coin problem. - Stopped ball lock and dice eject fail messages if the door is open. The device is probably working, just powered off! - Fixed tilt handlers to correctly handle tilts when bonus is underway. Music would improperly update and tilt would hang forever if a ball was in the lock. CPU Release : 2.51 Date : November 13, 2001 - Fixed Tilt handling in Land Grab - Fixed Breakout and Ripoff Multiball score displays. - Improved broken dice eject and lockup detection and handling. - Fixed hotel display in Land Grab - Improved speech during Match - Improved ball search to jiggle Cop target - Fixed interaction between Chance and the quick multiballs. CPU Release : 3.01 Display Release : 3.01 Date : January 29, 2002 - Fixed coinage tables for Euro coinage - Player can choose a token in high score to date (HSTD) entry - Fixed A-B-C inlane lamps and award effects - Fixed bug where waterworks flipper would sometimes freeze - Fixed chance to only light one special on Advance to Boardwalk - Added quick ball saver when waterworks throws the ball out the left outlane - Restored missing BALL SAVED messages and speech - Fixed ball search at game over to disable flipper buttons - Changed broken coil messages to be consistant with manual - Added some speech to token race - Fixed extra ball show when replay is set to EB - Improved coil drivers for bank to prevent coil and fuse F21 from overheating - Fixed credit handlers to be friendly to a $5 bill acceptor. - Fixed bug where installing Home installed tournament settings. - Fixed stray lamp glitch on ROLL AND COLLECT lamp - Fixed some glitches in HSTD entry sounds CPU Release : 3.02 - Changed waterworks driver to always run the motor in a counter-clockwise direction. This should help games that can't lift the ball out of the hole when the flipper rotates clockwise. - Game will detect a blown F21 fuse correctly and display an operator warning - Fixed HSTD resets to show proper tokens on 10-letter HSTD initials - Fixed Land Grab bug where specials were awarding on the outlanes and rotating on the slingshots during the collection and total phase. CPU Release : 3.03 Date : June 18, 2002 - Slight fix to switch scanning on bill validators to handle switches correctly when balls are missing from the game. - STAFF - Designer : Pat Lawlor (PML) Artwork : John Youssi Software : Louis Koziarz (KOZ), Greg Dunlap DMD Animation : Kurt Andersen Mechanics : John Krutsch (JRK) Music and Sounds : Chris Granner (Incredible Technologies) - SOURCES - ROM dump (MAME).
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