No AdSense for members!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
Dimo's Quest [Model 810 0166]
NAME
E-MAIL
Actual Entry (non editable)
Dimo's Quest (c) 1994 The Vision Factory. So you call yourself a real game freak, do you? Go ahead then, sharpen up those steel nerves, fine-tune your incredible reflexes and get to show just how cool you really are. For in this heroic game you will face countless challenges... Become Dimo and find your way through 51 levels of full action and adventure! - TECHNICAL - Model 810 0166 - TRIVIA - Export releases: [US] "Dimo's Quest [Model 310690063-2]" - UPDATES - * since 1.07 call to _mix_out moved from poll_music to sysproc set aud.mode to SYSMODE while mixing * since 1.06 readtoc moved to loader bumper is centered no white pixel anymore in game button 1 and 2 catcher not included cd-i ready disc cheat mode removed * since 1.05 more free memory. now uses cdi_loader to start applications. the vision factory leader included. mix_muscnt now cleared in mix_start. uses the new sysproc routines. * since 1.04 Catcher 0.51 included. Linked without cio. Using 4 pcls and looping for the sound mixing. mix_vbl is called from the event_handler. mix_out is called in poll_music. - STAFF - Programming by: Arjen Wagenaar Graphics by: Luke Verhulst Game graphics and design by: Infernal Bytes Germany, Eclipse Music by: Joris de Man - SOURCES - ROM dump (MAME).
Your Changes (editable)
Dimo's Quest (c) 1994 The Vision Factory. So you call yourself a real game freak, do you? Go ahead then, sharpen up those steel nerves, fine-tune your incredible reflexes and get to show just how cool you really are. For in this heroic game you will face countless challenges... Become Dimo and find your way through 51 levels of full action and adventure! - TECHNICAL - Model 810 0166 - TRIVIA - Export releases: [US] "Dimo's Quest [Model 310690063-2]" - UPDATES - * since 1.07 call to _mix_out moved from poll_music to sysproc set aud.mode to SYSMODE while mixing * since 1.06 readtoc moved to loader bumper is centered no white pixel anymore in game button 1 and 2 catcher not included cd-i ready disc cheat mode removed * since 1.05 more free memory. now uses cdi_loader to start applications. the vision factory leader included. mix_muscnt now cleared in mix_start. uses the new sysproc routines. * since 1.04 Catcher 0.51 included. Linked without cio. Using 4 pcls and looping for the sound mixing. mix_vbl is called from the event_handler. mix_out is called in poll_music. - STAFF - Programming by: Arjen Wagenaar Graphics by: Luke Verhulst Game graphics and design by: Infernal Bytes Germany, Eclipse Music by: Joris de Man - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: