Work-in-Progress re-design. Sorry for eventual bugs.
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The Champion Pub [Model 50063]
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The Champion Pub (c) 1998 Midway Mfg. Co. - TECHNICAL - Midway WPC-95 Model Number : 50063 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 MHz) Sound chip : DMA-driven DAC - TRIVIA - Released in February 1998. 1,369 units were produced. The 14th collected jackpot is a 'Cow of a jackpot!'. Sometimes when the Barfly gets swatted, it will be a Cowfly and a 'moo' is heard. The boxing man assembly was modeled after programmer Duncan Brown. - UPDATES - Version 1.0 (changes from version 0.10) Date : February 3, 1998 - This is the first production release - Added Speed bag test - Improved LED test - User can now move between left, right, or both. - Fixed LED test - they no longer blink during the test. - Fixed ROPE or SPEED BAG disabled. The corresponding lamp will no longer light after the player has completed all training. - Fixed Boxer disabled. It is no longer possible to enter an infinite loop after hitting the heavy bag when the boxer is disabled. - The ball will always return to the player if it drains while the flippers are off. - Added difficulties. The various difficulties will now modify the adjustments to make the game harder or easier. - Fixed double purse value bug - doubling a large purse will no longer rap around. - Added Ordered lamp test - Hurry up awards are now instantaneous instead of a short delay. - Arrange Display effect priorities so that an increase purse awards are displayed during jumps rope - Added Rope error detection. - The rope magnet will not turn on if the rope motor is broke or disabled. - Added Total page to Ultimate challenge. - Added Translations. - Added Error message for the boxer mech. Version 1.1 Date : February 10, 1998 - Fixed ball search during game over problem. The Scoops will no longer stay down. - The slings now turn of for short periods of time when the ball is on its way down a lane or out of a lock up device. - All training lamps re-light after all are complete allowing the player to complete all training again and again. - Fixed post third fight with full bar of life. There will no longer be a new fight and Raid mixed together. Version 1.2 Date : February 20, 1998 - Fixed training bug from v1.1. You can now complete all training as many times as you please. - Cash fights now risk percents of the players score instead of flat scores. - The Rope magnet will no longer energize during game over or tilt. - The ball will no longer reserve after a tilt. - The Power Shot feature was enhanced. - Fisticuffs multiball used the wrong adjustment to set it-self to HARD. It now works correctly. Version 1.3 Date : April 8, 1998 - Added improved missing ball compensation. - Fixed Cash fight so it percentages the players millions correctly. - Fixed Ultimate challenge so multiple hits at the end of each fight do not create extra wins. - Added Poker night awards so they will not be as redundant. - Changed Spittn gallery so the extra ball could come from any spatter. - Fixed speed bag test so neither speed flipper stays on. - Fixed the poker night hand calculator; hands will not falsely be flushes. - Fisticuffs Multiball was added to the end of ultimate challenge if the player was still in Multiball - Victory laps were added to the end of ultimate challenge if the player beats all five boxers. Version 1.4 Date : May 22, 1998 - Fixed German Pricing, 6 for 5 DM. - Improved corner eject coil strength. - Improved playfield test. Version 1.5 Date : July 2, 1998 - Trough Jam switch will no longer kick out extra balls. - The lock pin properly releases a ball during ball search. - Improvements to game software performance. - Speed Bags are not allowed during multiballs. - Extra Ball alarm sound fixed. - Eliminated delay after third ball bonus. - Ball saves are preserved if no scoring has taken place. - Broken shooter switch compensation improved, including multiple balls kicked out at the start of a new ball. - 'Fight is Lit' lamp fixed to work during ball start. Version 1.6 Date : September 14, 1998 - Fixed bug after Ultimate Challenge, training lamps are now set correctly. - Fixed Cash Fight scores when the player has over 200 million. - TIPS AND TRICKS - If you hear an insect buzzing when the heavy bag is hit, quickly hit the launch button. This will give you a Barfly, Cowfly or Bobfly. 100k and a Smart Punch is also awarded. - STAFF - Concept by : Pete Piotrowski Art by : Paul Barker, Linda Deal (aka Doane) Mechanics by : Brad Cornell Music & Sound by : Rich Carle Software by : Dwight Sullivan - SOURCES - ROM dump (MAME).
Your Changes (editable)
The Champion Pub (c) 1998 Midway Mfg. Co. - TECHNICAL - Midway WPC-95 Model Number : 50063 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 MHz) Sound chip : DMA-driven DAC - TRIVIA - Released in February 1998. 1,369 units were produced. The 14th collected jackpot is a 'Cow of a jackpot!'. Sometimes when the Barfly gets swatted, it will be a Cowfly and a 'moo' is heard. The boxing man assembly was modeled after programmer Duncan Brown. - UPDATES - Version 1.0 (changes from version 0.10) Date : February 3, 1998 - This is the first production release - Added Speed bag test - Improved LED test - User can now move between left, right, or both. - Fixed LED test - they no longer blink during the test. - Fixed ROPE or SPEED BAG disabled. The corresponding lamp will no longer light after the player has completed all training. - Fixed Boxer disabled. It is no longer possible to enter an infinite loop after hitting the heavy bag when the boxer is disabled. - The ball will always return to the player if it drains while the flippers are off. - Added difficulties. The various difficulties will now modify the adjustments to make the game harder or easier. - Fixed double purse value bug - doubling a large purse will no longer rap around. - Added Ordered lamp test - Hurry up awards are now instantaneous instead of a short delay. - Arrange Display effect priorities so that an increase purse awards are displayed during jumps rope - Added Rope error detection. - The rope magnet will not turn on if the rope motor is broke or disabled. - Added Total page to Ultimate challenge. - Added Translations. - Added Error message for the boxer mech. Version 1.1 Date : February 10, 1998 - Fixed ball search during game over problem. The Scoops will no longer stay down. - The slings now turn of for short periods of time when the ball is on its way down a lane or out of a lock up device. - All training lamps re-light after all are complete allowing the player to complete all training again and again. - Fixed post third fight with full bar of life. There will no longer be a new fight and Raid mixed together. Version 1.2 Date : February 20, 1998 - Fixed training bug from v1.1. You can now complete all training as many times as you please. - Cash fights now risk percents of the players score instead of flat scores. - The Rope magnet will no longer energize during game over or tilt. - The ball will no longer reserve after a tilt. - The Power Shot feature was enhanced. - Fisticuffs multiball used the wrong adjustment to set it-self to HARD. It now works correctly. Version 1.3 Date : April 8, 1998 - Added improved missing ball compensation. - Fixed Cash fight so it percentages the players millions correctly. - Fixed Ultimate challenge so multiple hits at the end of each fight do not create extra wins. - Added Poker night awards so they will not be as redundant. - Changed Spittn gallery so the extra ball could come from any spatter. - Fixed speed bag test so neither speed flipper stays on. - Fixed the poker night hand calculator; hands will not falsely be flushes. - Fisticuffs Multiball was added to the end of ultimate challenge if the player was still in Multiball - Victory laps were added to the end of ultimate challenge if the player beats all five boxers. Version 1.4 Date : May 22, 1998 - Fixed German Pricing, 6 for 5 DM. - Improved corner eject coil strength. - Improved playfield test. Version 1.5 Date : July 2, 1998 - Trough Jam switch will no longer kick out extra balls. - The lock pin properly releases a ball during ball search. - Improvements to game software performance. - Speed Bags are not allowed during multiballs. - Extra Ball alarm sound fixed. - Eliminated delay after third ball bonus. - Ball saves are preserved if no scoring has taken place. - Broken shooter switch compensation improved, including multiple balls kicked out at the start of a new ball. - 'Fight is Lit' lamp fixed to work during ball start. Version 1.6 Date : September 14, 1998 - Fixed bug after Ultimate Challenge, training lamps are now set correctly. - Fixed Cash Fight scores when the player has over 200 million. - TIPS AND TRICKS - If you hear an insect buzzing when the heavy bag is hit, quickly hit the launch button. This will give you a Barfly, Cowfly or Bobfly. 100k and a Smart Punch is also awarded. - STAFF - Concept by : Pete Piotrowski Art by : Paul Barker, Linda Deal (aka Doane) Mechanics by : Brad Cornell Music & Sound by : Rich Carle Software by : Dwight Sullivan - SOURCES - ROM dump (MAME).
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