
Black Knight 2000 © 1989 Williams Electronics Games, Incorporated.
He rides again!
Williams System 11B
Model Number : 563
Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

Released on April 28, 1989. This game was the first game to implement two features that would become common in modern pinballs : the 'Hurry Up' mode, and the 'Wizard Mode' (a special high scoring mode).
Approximately 5,700 units were produced.
Game has two different plastic artwork versions for the upper play-field : 'futuristic-style' and 'stone castle-style'. These differing plastics appear around the lock assembly, near the 'W.A.R' lanes, as the upper ramp cover, and as the 'Magna-save ready' sign. Reportedly, the futuristic artwork may be the earlier design.
| UPPER PLAYFIELD | |
| * W-I-N Lanes | Increases the bonus multiplier and lights 'Ransom' at the drawbridge. |
| * W-A-R Lanes | Starts 'Hurry Up' (countdown timer) when completed; shoot the ball up the Skyway ramp to collect it. Also, during Double Knights Challenge, scores a million points if completed. |
| * Drawbridge | Hit the three-bank stand-ups to lower the drawbridge, and then shoot the ball up the bridge to lock a ball. If the 'Ransom' light is lit, shoot the ball up the bridge to spot a letter for 'RANSOM' (shown on the backglass). Also collects the Jackpot during multiball. |
| * Upper Loop | Shoot the ball around the loop to increase the loop bonus; consecutive shots earn different awards (extra ball, hold bonus, etc.). |
| LOWER PLAYFIELD | |
| * Skyway Ramp | Scores the 'Hurry Up' and the Skyway Bonus, as well as an Extra Ball, if any of them is lit. |
| * K-N-I-G-H-T Targets | If all the targets are hit within a set amount of time, a letter in B-L-A-C-K is spotted and the kickback and the Magna-Save is re-lit. Lighting all the letters in B-L-A-C-K lights the 1 million-point Skyway Bonus (which is collected at the ramp). |
| * U-Turn Loop | Scores 25,000 points for the first loop, and increases for each consecutive loop, maxing out at 250,000 points. Also lights the Challenge Lane for 'Double Knights Challenge'. |
| * Lightning Lane | Spins the Lightning Wheel for a random award (when lit); the ball is kicked to the upper playfield. |
| * Challenge Lane | When lit, it starts the two-ball 'Double Knights Challenge', in which completing the W-A-R Lanes score 1 million points, and lasts until you lose one ball. |
| * Magna-Save | Prevents right outlane drains; activated with a separate button. |
| SPECIAL SCORING MODES | |
| * Multiball | After locking the third ball in the Drawbridge, Multiball starts. During this mode, hitting the K-N-I-G-H-T targets increases the Jackpot. Shooting a ball in the Drawbridge awards the Jackpot. If you lose two balls, a countdown begins to lock the remaining ball in the Drawbridge to collect the Jackpot. |
| * The King's Ransom | The game's 'Wizard Mode'. It starts after all six letters of R-A-N-S-O-M is collected (as shown on the backglass). In this mode, EVERYTHING is lit for a limited amount of time : Unlimited balls, 3-ball Multiball, the Bonus Multiplier is maxed out and held, Jackpot is lit at the drawbridge, 'Double Knights Challenge' is lit, Extra Ball and Skyway Bonus are lit at the ramp, and the U-Turn Loops are maxed out at 250,000 points! |