![Sorcerer Sorcerer's Apprentice [Model CX26109] screenshot](images/game/50971_1.png)
Sorcerer's Apprentice © 1983 Atari, Incorporated.
The object of SORCERER'S APPRENTICE is to help Mickey prevent the cavern from flooding by stopping the falling stars that are turning into brooms. To do this you must:
* Catch stars with the Sorcerer's magic hat that Mickey is wearing - before they fall between the mountain peaks.
* Hit stars with Mickey's magic fireballs.
* Create empty buckets by hitting meteors with fireballs.
* Go into THE CAVERN and stop the brooms from reaching the cavern floor.
You can play SORCERER'S APPRENTICE in THE MOUNTAIN scene, in THE CAVERN scene, or you can move Mickey back and forth between both scenes to play one magical game. When THE CAVERN is flooded, the game is over.
There are four game variations in SORCERER'S APPRENTICE: Slow, Medium, Super Sonic, and Beginning speed. The game number appears at the bottom of the screen when you press the GAME SELECT switch. In all games, the speed of the game will increase as you play. So even if you start with Game 4, you will end up playing at SUPER SONIC speed if you play long enough.
Model CX26109
| You score points in SORCERER'S APPRENTICE by hitting stars and meteors with fireballs, by catching stars with Mickey's magic hat, and by stopping brooms. Notice that the point value of a star varies with its different stages. A bursting star may be worth 50 to 80 points, depending on exactly when it is hit. | |
| Catching a star | 6 points |
| Hitting a blue meteor | 10 points |
| Hitting a red meteor | 15 points |
| Stopping a broom | 20 points |
| Hitting a big star (1st stage) | 20 points |
| Hitting a little star (1st stage) | 25 points |
| Hitting a bursting star (2nd stage) | 50-80 points |
| Hitting a dropping star (3rd stage) | 60 points |