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Q*bert's Qubes [Model PB5550]
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Actual Entry (non editable)
Q*bert's Qubes (c) 1984 Parker Bros. The object of the game is to color-match qubes in a row (or rows) of four. Do so in order to move to the next round. There are four rounds per level, ten levels in all. - TECHNICAL - Model PB5550 - TRIVIA - This game was primarily sold in Sears and Hills department stores, making it very hard to find today. - SCORING - Landing on a qube: 5 points Matching a qube to the target: 100 points Catching Green Ball: 100 points Catching a Shoobop: 100 points Catching Sheldon: 100 points Eliminating Rat-a-tat-tat with a given Q*bert(per round) 1st time: 500 points 2nd time: 400 points 3rd time: 300 points 4th time: 200 points 5th time: 100 points every time thereafter: 5 points Bonus points at end of round: Level 1: 200 points per matched qube Levels 2-10: Starting at 225 points per matched qube, the value of matched qubes in each successive round increases 25 additional points Bonus Round: Starting at 100 points, the value of each succeeding matched qube increases by 100 additional points. Bonus Q*bert: one every 10,000 points. - STAFF - Programmer: Todd Marshall - SOURCES - ROM dump (MAME).
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Q*bert's Qubes (c) 1984 Parker Bros. The object of the game is to color-match qubes in a row (or rows) of four. Do so in order to move to the next round. There are four rounds per level, ten levels in all. - TECHNICAL - Model PB5550 - TRIVIA - This game was primarily sold in Sears and Hills department stores, making it very hard to find today. - SCORING - Landing on a qube: 5 points Matching a qube to the target: 100 points Catching Green Ball: 100 points Catching a Shoobop: 100 points Catching Sheldon: 100 points Eliminating Rat-a-tat-tat with a given Q*bert(per round) 1st time: 500 points 2nd time: 400 points 3rd time: 300 points 4th time: 200 points 5th time: 100 points every time thereafter: 5 points Bonus points at end of round: Level 1: 200 points per matched qube Levels 2-10: Starting at 225 points per matched qube, the value of matched qubes in each successive round increases 25 additional points Bonus Round: Starting at 100 points, the value of each succeeding matched qube increases by 100 additional points. Bonus Q*bert: one every 10,000 points. - STAFF - Programmer: Todd Marshall - SOURCES - ROM dump (MAME).
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