![Q*bert [Model PB5360] Q*bert [Model PB5360] screenshot](images/game/50839_1.png)
Q*bert © 1983 Parker Bros.
With Q*bert, your goal is to score as many points as possible by changing the color of every cube in the pyramid into the pyramid's destination color. To do so, you must hop onto each cube in the pyramid one at a time, while avoiding the nasty creatures that lurk there. These creatures want nothing more than to stop your progress.
You'll start the game with four Q*berts. Whenever you reset the game, Q*bert #1 appears on the highest cube. The remaining three backup Q*berts await their turn under the scorekeeper at the top of the screen. You'll lose a Q*bert if you accidentally jump off the pyramid into space or if you run into trouble with certain nasty creatures. If you fall off the pyramid, your next Q*bert will appear on the highest cube. If Q*bert is squashed by a red or purple ball, or by Coily the snake, your next Q*bert continues playing where the last one was.
After you transform the entire pyramid, the round is over. As long as you have at least one remaining Q*bert, you'll earn points and advance to the next round. There you'll find a new pyramid, a new destination color, and a new pack of revitalized creatures.
The game has five game levels, each having four rounds. As you proceed through each round, both Q*bert and the creatures speed up, and the path you must follow to reach the destination color becomes more and more difficult. The backup Q*berts and scoreboard display the destination color for each pyramid.
The game is over when you run out of Q*berts. If you reset the game, you'll begin at level 1, round 1.
If you complete all five game levels, the game repeats level 5, beginning with round 1.
In this port : (differences from the arcade version)
* The pyramid has six rows instead of seven.
* You get no points when Q*bert changes a cube to the intermediate color. In the arcade version, changing a cube from the starting color to the intermediate color scores 15 points.
* Ugg and Wrong Way do not appear.
* Sam appears, but Slick does not.
Model PB5360
| Q*bert changes a cube to the destination color | 25 points. |
| Q*bert catches Sam | 300 points. |
| Q*bert catches the green ball | 100 points. |
| Q*bert lures Coily off the pyramid | 500 points. |
| Bonus points for every round you complete | 3100 points. |