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Midnight Magic [Model CX26129]
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Actual Entry (non editable)
Midnight Magic (c) 1986 Atari Corporation. Pinball game. - TECHNICAL - Model CX26129 - TRIVIA - Although this game is called Midnight Magic, the title on the screen says: Midnite Magic. The designer's name and the copyright date are hidden in the ROM: DESIGNED AND PROGRAMMED BY GLENN AXWORTHY. COPYRIGHT ATARI 1984 - SCORING - Score points by hitting the targets and bumpers. When the score multiplier is on, all scores are multiplied by the number shown. The five drop-targets at the top of the screen are worth 100 points each.Hitting a target when the arrow is pointing at it is worth 3000 points. It also lights up the bumpers, brings up the center post, and turns on the kickers. Hitting all five targets is worth 500 points and increases the score multiplier. Bumpers are worth 100 points each. When lit, they are worth 1000 points. Rollovers on the top right and left are worth 500 points. When the score multiplier is on, hitting a rollover earns you an extra ball. The two targets above the top flippers are worth 100 points each. The spinner is worth 10 points each spin. Each spin moves the drop-target arrow and bottom rollover lights. Bottom lanes are worth 500 points when lit. When the kickers are activated in the outside lanes, they kick the ball back into play, earning you 10 points. Each bounce on the walls above the flippers earns you 25 points. Each time the ball rolls over the white area beside the bottom flippers you earn 10 points. - TIPS AND TRICKS - First shoot for the target with the arrow to light the bumpers and activate the kickers and center post. Hit all five drop targets to increase the score multiplier. When the score multiplier is on, go for the top rollovers to get an extra ball. - STAFF - Programmer: Glenn Axworthy - SOURCES - ROM dump (MAME).
Your Changes (editable)
Midnight Magic (c) 1986 Atari Corporation. Pinball game. - TECHNICAL - Model CX26129 - TRIVIA - Although this game is called Midnight Magic, the title on the screen says: Midnite Magic. The designer's name and the copyright date are hidden in the ROM: DESIGNED AND PROGRAMMED BY GLENN AXWORTHY. COPYRIGHT ATARI 1984 - SCORING - Score points by hitting the targets and bumpers. When the score multiplier is on, all scores are multiplied by the number shown. The five drop-targets at the top of the screen are worth 100 points each.Hitting a target when the arrow is pointing at it is worth 3000 points. It also lights up the bumpers, brings up the center post, and turns on the kickers. Hitting all five targets is worth 500 points and increases the score multiplier. Bumpers are worth 100 points each. When lit, they are worth 1000 points. Rollovers on the top right and left are worth 500 points. When the score multiplier is on, hitting a rollover earns you an extra ball. The two targets above the top flippers are worth 100 points each. The spinner is worth 10 points each spin. Each spin moves the drop-target arrow and bottom rollover lights. Bottom lanes are worth 500 points when lit. When the kickers are activated in the outside lanes, they kick the ball back into play, earning you 10 points. Each bounce on the walls above the flippers earns you 25 points. Each time the ball rolls over the white area beside the bottom flippers you earn 10 points. - TIPS AND TRICKS - First shoot for the target with the arrow to light the bumpers and activate the kickers and center post. Hit all five drop targets to increase the score multiplier. When the score multiplier is on, go for the top rollovers to get an extra ball. - STAFF - Programmer: Glenn Axworthy - SOURCES - ROM dump (MAME).
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