![E.T. - The Extra-Terrestrial [Model CX2674] E.T. - The Extra-Terrestrial [Model CX2674] screenshot](images/game/50439_1.png)
E.T. - The Extra-Terrestrial © 1982 Atari, Incorporated.
Your mission is to help E.T. find the three pieces of his interplanetary telephone, call his ship, and guide him to the landing pad in time to be rescued. Do this before E.T.'s energy runs out, and you'll win the round and score points!
E.T. transverses six sites on Planet Earth.
Model CX2674
| There are four ways to earn special points in the game | by keeping E.T.'s energy count up, by carrying Candy onto the rescue ship, by giving Elliott pieces of Candy, and by collecting more than 31 Candy pieces in a round. Your score is displayed on the screen at the end of the game, or when E.T. boards the rescue ship. |
| After E.T. collects 31 Candy pieces, he loses 700 energy units for each new Candy piece he picks up. The energy units are subtracted from E.T.'s energy count in the NEXT round played. | |
| Bonus points are scored as follows | |
| Candy Pieces carried onto Rescue Ship | 490 points each. |
| Candy Pieces given to Elliott | 770 points each. |
| Candy Pieces after the 31st piece | 1000 points each. |
| Remaining energy | 1 point per unit. |