![Demons to Diamonds [Model CX2615] Demons to Diamonds [Model CX2615] screenshot](images/game/50397_1.png)
Demons to Diamonds © 1982 Atari, Incorporated.
DEMONS TO DIAMONDS contains 6 game variations. Games 1 through 3 are standard versions, while Games 4 through 6 are easier versions suitable for beginners. Here is a breakdown of your game choices:
GAME 1: A one-player DEMONS TO DIAMONDS game in which the skulls fire bullets at normal speed, shoot often, and move quickly up and down the screen.
GAME 2: A two-player version of Game 1.
GAME 3: A two-player version of Game 1, except that you or your opponent lose a life each time you hit the other's laser base.
GAME 4: An easy one-player game in which the skulls fire more slowly than in standard games, don't fire as often, and take longer to move up and down the screen.
GAME 5: A two-player game exactly like Game 4.
GAME 6: A two-player easy game like Game 4, except you and your opponent can lose lives by hitting each other's laser base.
![Goodies for Demons to Diamonds [Model CX2615]](images/covermini160/50397_1.jpg)
Model CX2615
Export releases:
PAL Demons to Diamonds [Model CX2615P]
| Every time you hit a demon of your own color, you receive 1 to 8 points, depending upon which row the demon occupies. For example, a demon in the row nearest your laser base is worth 1 point, while a demon in the third row from your laser is worth 3 points. | |
| Each pulsating diamond is worth 10 to 80 points, or 10 times the value of the row it occupies. |