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Demolition Herby [Model 1006]
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Actual Entry (non editable)
Demolition Herby (c) 1983 Telesys. Black out all the squares on the demolition course--and score as many points as you can--before you lose your last car. There are three game variations. GAME 1--Children's Race The other demolition racers are fairly slow. The speed stays the same every lap. GAME 2--Beginner's Course Pace stars out slow, but gets progressively faster with each lap. After 7 laps, the other racers get going so fast, they don't even erase your red lines--they don't need to! GAME 3--Dastardly Derby Start out quick, and then try to keep the pace! After just two laps, your opponents don't bother to erase the red lines anymore. They're just after you! - TECHNICAL - Model 1006 - TIPS AND TRICKS - *As often as possible, set yourself up to complete two squares with one line. *After you hit a chase car, get away so you don't get hit when he ricochets. - STAFF - Programmer: Don Ruffcorn - SOURCES - ROM dump (MAME).
Your Changes (editable)
Demolition Herby (c) 1983 Telesys. Black out all the squares on the demolition course--and score as many points as you can--before you lose your last car. There are three game variations. GAME 1--Children's Race The other demolition racers are fairly slow. The speed stays the same every lap. GAME 2--Beginner's Course Pace stars out slow, but gets progressively faster with each lap. After 7 laps, the other racers get going so fast, they don't even erase your red lines--they don't need to! GAME 3--Dastardly Derby Start out quick, and then try to keep the pace! After just two laps, your opponents don't bother to erase the red lines anymore. They're just after you! - TECHNICAL - Model 1006 - TIPS AND TRICKS - *As often as possible, set yourself up to complete two squares with one line. *After you hit a chase car, get away so you don't get hit when he ricochets. - STAFF - Programmer: Don Ruffcorn - SOURCES - ROM dump (MAME).
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