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Cavern Cobra
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Actual Entry (non editable)
Cavern Cobra (c) 1987 PBI Software, Incorporated. Cavern Cobra is a fast-action arcade game for the Apple IIGS with digitized sounds. - SCORING - Bonus Ammunition: 100 Points. Bonus Armor: 200 Points. Bonus Fuel: 40 Points. Bunkers: 800 Points. Gun Balloons: 100 Points. Gunners: 40 Points. Mines Hovering: 20 Points. Mines MagnetiC: 80 Points. Missiles Guided: 500 Points (5 Points If Destroyed On Ground). Missiles: 20 Points (5 Points If Destroyed On Ground). Radars: 150 Points. - STAFF - Concept and Program: Greg Hale Technical support and programming: Richard L. Seaborne Sound: Jeff A. Lefferts, Richard L. Seaborne, Greg Hale Manual: Richard L. Seaborne Graphics: Mei-Ymg Dell'Aquila (Mei Designs) Cover Art: Ken Toyama (Graphiken) - SOURCES - ROM dump (MAME). Game's screenshot.
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Cavern Cobra (c) 1987 PBI Software, Incorporated. Cavern Cobra is a fast-action arcade game for the Apple IIGS with digitized sounds. - SCORING - Bonus Ammunition: 100 Points. Bonus Armor: 200 Points. Bonus Fuel: 40 Points. Bunkers: 800 Points. Gun Balloons: 100 Points. Gunners: 40 Points. Mines Hovering: 20 Points. Mines MagnetiC: 80 Points. Missiles Guided: 500 Points (5 Points If Destroyed On Ground). Missiles: 20 Points (5 Points If Destroyed On Ground). Radars: 150 Points. - STAFF - Concept and Program: Greg Hale Technical support and programming: Richard L. Seaborne Sound: Jeff A. Lefferts, Richard L. Seaborne, Greg Hale Manual: Richard L. Seaborne Graphics: Mei-Ymg Dell'Aquila (Mei Designs) Cover Art: Ken Toyama (Graphiken) - SOURCES - ROM dump (MAME). Game's screenshot.
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