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Browning [Model TJCD1020]
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Actual Entry (non editable)
Browning (c) 1992 Riot. Browning is a side-scrolling action game. A mysterious army is threatening to take over the world and, from their secret hideout, they are building a supreme weapon capable of wiping out the entire planet. Breed Schuyler and his heavy mechanical armor, codenamed 'X-BR Browning' (BROWN INnovation Gunner), are deployed to counter the impending threat. The operation 'Running Saber' is a go - the machine and its pilot must both infiltrate the Sea-Square island, a man-made fortress that sits somewhere in the Atlantic Ocean, and destroy the enemy's secret weapon. The game consists of five long stages which have to be completed within a time limit, from the island surface to the enemy's underground military and research facility. The Browning comes equipped with a Vulcan gun and the mecha-suit can hover for a short period of time. A force field also protects the armor against enemy attacks and the device automatically recharges itself whenever the energy balance is low and as long as it hasn't reach zero. The game features infinite continues and the player is sent back to the beginning of a stage when the Browning receives a deadly blow. Browning is as English friendly as it gets and even features full English cutscenes. - TECHNICAL - GAME ID: TJCD1020 BARCODE: 4988624910638 - TRIVIA - Even if the titlescreen says 1991, Browning was released on February 7, 1992 (Friday) in Japan at a retail price of 6,980 JPY. Reviews: [FR] April 1992 - Consoles + N.8 (Page 88-89): 52/100 [FR] April 1992 - Joypad N.7 (Page 130-131): 40/100 - TIPS AND TRICKS - Arcade screen mode: At any time during the game, press Run to pause and press Select to toggle between arcade/normal mode (in arcade mode, the screen shrinks horizontally). - STAFF - Developed by Telenet Japan. Game Program: M. Yamamoto Visual Program: M. Tsuji Game Graphic: Y. Shimizu, J. Nagao Sound Produce: T. Umezu Graphic Support: S. Ohnishi Visual Graphic: M. Ohtomo Game Design: K. Ohta Direction: S. Ogawa Mech designed by: Kazumi Fujita - SOURCES - Game's screenshots. ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
Your Changes (editable)
Browning (c) 1992 Riot. Browning is a side-scrolling action game. A mysterious army is threatening to take over the world and, from their secret hideout, they are building a supreme weapon capable of wiping out the entire planet. Breed Schuyler and his heavy mechanical armor, codenamed 'X-BR Browning' (BROWN INnovation Gunner), are deployed to counter the impending threat. The operation 'Running Saber' is a go - the machine and its pilot must both infiltrate the Sea-Square island, a man-made fortress that sits somewhere in the Atlantic Ocean, and destroy the enemy's secret weapon. The game consists of five long stages which have to be completed within a time limit, from the island surface to the enemy's underground military and research facility. The Browning comes equipped with a Vulcan gun and the mecha-suit can hover for a short period of time. A force field also protects the armor against enemy attacks and the device automatically recharges itself whenever the energy balance is low and as long as it hasn't reach zero. The game features infinite continues and the player is sent back to the beginning of a stage when the Browning receives a deadly blow. Browning is as English friendly as it gets and even features full English cutscenes. - TECHNICAL - GAME ID: TJCD1020 BARCODE: 4988624910638 - TRIVIA - Even if the titlescreen says 1991, Browning was released on February 7, 1992 (Friday) in Japan at a retail price of 6,980 JPY. Reviews: [FR] April 1992 - Consoles + N.8 (Page 88-89): 52/100 [FR] April 1992 - Joypad N.7 (Page 130-131): 40/100 - TIPS AND TRICKS - Arcade screen mode: At any time during the game, press Run to pause and press Select to toggle between arcade/normal mode (in arcade mode, the screen shrinks horizontally). - STAFF - Developed by Telenet Japan. Game Program: M. Yamamoto Visual Program: M. Tsuji Game Graphic: Y. Shimizu, J. Nagao Sound Produce: T. Umezu Graphic Support: S. Ohnishi Visual Graphic: M. Ohtomo Game Design: K. Ohta Direction: S. Ogawa Mech designed by: Kazumi Fujita - SOURCES - Game's screenshots. ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
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