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NAOMI 2
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Actual Entry (non editable)
NAOMI 2 (c) 2001 Sega Enterprises, Limited. - TECHNICAL - CPU: 2 x Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS). Graphic Engine: 2 x PowerVR 2 (PVR2DC-CLX2) GPU's - (under the fans). Geometry Processor: Custom Videologic T+L chip Elan (100mhz) - (Under Heatsink). Sound Engine: ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM). Main Memory: 32 MByte 100Mhz SDRAM. Graphic Memory: 32 MByte. Model Data Memory: 32MByte. Sound Memory: 8 MByte. Media: ROM Board / GD-Rom. Simultaneous Number of Colors: Approx. 16,770,000 (24bits). Polygons: 10 Million polys/sec with 6 light sources. Rendering Speed: 2000 Mpixels/sec (unrealistic max, assumes overdraw of 10x which nothing uses). Additional Features: Bump Mapping, Multiple Fog Modes, 8-bit Alpha Blending (256 levels of transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Super Sampling for Full Scene Anti-Aliasing, Environment Mapping, and Specular Effect. Compatibility: Fully backwards compatible with all Naomi and GD-ROM games. Video Resolution: 640 x 480 Pixels. Screen Refresh: 60.00 Hz. Palette Colors: 4096. - SOURCES - Machine's bios.
Your Changes (editable)
NAOMI 2 (c) 2001 Sega Enterprises, Limited. - TECHNICAL - CPU: 2 x Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS). Graphic Engine: 2 x PowerVR 2 (PVR2DC-CLX2) GPU's - (under the fans). Geometry Processor: Custom Videologic T+L chip Elan (100mhz) - (Under Heatsink). Sound Engine: ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM). Main Memory: 32 MByte 100Mhz SDRAM. Graphic Memory: 32 MByte. Model Data Memory: 32MByte. Sound Memory: 8 MByte. Media: ROM Board / GD-Rom. Simultaneous Number of Colors: Approx. 16,770,000 (24bits). Polygons: 10 Million polys/sec with 6 light sources. Rendering Speed: 2000 Mpixels/sec (unrealistic max, assumes overdraw of 10x which nothing uses). Additional Features: Bump Mapping, Multiple Fog Modes, 8-bit Alpha Blending (256 levels of transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Super Sampling for Full Scene Anti-Aliasing, Environment Mapping, and Specular Effect. Compatibility: Fully backwards compatible with all Naomi and GD-ROM games. Video Resolution: 640 x 480 Pixels. Screen Refresh: 60.00 Hz. Palette Colors: 4096. - SOURCES - Machine's bios.
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