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Super Aleste [Model SHVC-AT]
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Actual Entry (non editable)
スーパーアレスタ (c) 1992 Toho Company, Limited. (Super Aleste) Super Aleste is frequently cited as one of the definitive scrolling shooters of the 16-bit era. The game features the signature Compile "weapon system," allowing for deep customization of the player's arsenal. With its diverse range of weaponry, high-speed action, and technical prowess in handling large numbers of sprites without slowdown, it serves as a masterclass in horizontal and vertical shmup design, pushing the Super Famicom hardware to its limits. - TECHNICAL - GAME ID: SHVC-AT Specifications: The game utilizes an 8-megabit cartridge. - TRIVIA - Super Aleste was released on April 28, 1992 in Japan. The Localization Discrepancy: While released as Super Aleste in Japan and Europe, the game was rebranded as Space Megaforce for the North American market. Due to its limited release in the US and the high regard in which collectors hold it, the Space Megaforce cartridge is notoriously expensive and sought after in the secondary market today. Compile's Legacy: Compile was arguably the most influential developer of the "bullet hell" precursor era. Super Aleste showcases their mastery of the genre, particularly in their ability to balance high-intensity bullet patterns with a fair, upgradeable defensive system (the weapon-as-shield mechanic). The "Short" Mode: The inclusion of a Short mode was a deliberate design choice by Compile to accommodate the arcade-style "score attack" crowd. This condensed, high-intensity experience became a staple of Compile’s console releases, providing immediate action for players who didn't want to commit to the full campaign. - SERIES - Standard series 1. Aleste [Model IA-8801] (1988, MSX2) 2. Aleste 2 [Model IA-8904] (1989, MSX2) 3. Super Aleste [Model SHVC-AT] (1992, SFC) MECHA series 1. MUSHA Aleste [Model T-35013] (1990, Mega Drive) 2. Dennin Aleste [Model T-66014] (1992, Mega CD) - STAFF - Executive Producers: Akira Kobayashi, Masamitsu Niitani (Moo Niitani) Producers: Junichi Tsunoda, Masato Takeno, Takafumi Tanida (Taka Tanida) Programmer: Takayuki Hirono (Jemini Hirono) Graphic Designers: Koji Teramoto (Janus Teramoto), Kerol Watanabe, Itoh, Koshio, Sawa, Ohnishi Sound Designers: Takeuchi, Nagao, Katsumi Tanaka Game Designer: Takayuki Hirono (Jemini Hirono) Special Thanks to: Katsuji Suenaga, Matsuoka - SOURCES - See Goodies section. ROM dump (MAME).
Your Changes (editable)
スーパーアレスタ (c) 1992 Toho Company, Limited. (Super Aleste) Super Aleste is frequently cited as one of the definitive scrolling shooters of the 16-bit era. The game features the signature Compile "weapon system," allowing for deep customization of the player's arsenal. With its diverse range of weaponry, high-speed action, and technical prowess in handling large numbers of sprites without slowdown, it serves as a masterclass in horizontal and vertical shmup design, pushing the Super Famicom hardware to its limits. - TECHNICAL - GAME ID: SHVC-AT Specifications: The game utilizes an 8-megabit cartridge. - TRIVIA - Super Aleste was released on April 28, 1992 in Japan. The Localization Discrepancy: While released as Super Aleste in Japan and Europe, the game was rebranded as Space Megaforce for the North American market. Due to its limited release in the US and the high regard in which collectors hold it, the Space Megaforce cartridge is notoriously expensive and sought after in the secondary market today. Compile's Legacy: Compile was arguably the most influential developer of the "bullet hell" precursor era. Super Aleste showcases their mastery of the genre, particularly in their ability to balance high-intensity bullet patterns with a fair, upgradeable defensive system (the weapon-as-shield mechanic). The "Short" Mode: The inclusion of a Short mode was a deliberate design choice by Compile to accommodate the arcade-style "score attack" crowd. This condensed, high-intensity experience became a staple of Compile’s console releases, providing immediate action for players who didn't want to commit to the full campaign. - SERIES - Standard series 1. Aleste [Model IA-8801] (1988, MSX2) 2. Aleste 2 [Model IA-8904] (1989, MSX2) 3. Super Aleste [Model SHVC-AT] (1992, SFC) MECHA series 1. MUSHA Aleste [Model T-35013] (1990, Mega Drive) 2. Dennin Aleste [Model T-66014] (1992, Mega CD) - STAFF - Executive Producers: Akira Kobayashi, Masamitsu Niitani (Moo Niitani) Producers: Junichi Tsunoda, Masato Takeno, Takafumi Tanida (Taka Tanida) Programmer: Takayuki Hirono (Jemini Hirono) Graphic Designers: Koji Teramoto (Janus Teramoto), Kerol Watanabe, Itoh, Koshio, Sawa, Ohnishi Sound Designers: Takeuchi, Nagao, Katsumi Tanaka Game Designer: Takayuki Hirono (Jemini Hirono) Special Thanks to: Katsuji Suenaga, Matsuoka - SOURCES - See Goodies section. ROM dump (MAME).
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