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Garou Densetsu Special [Model SHVC-3R]
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Garou Densetsu Special (c) 1994 Takara Company, Limited. Garou Densetsu Special is a highly ambitious port of SNKâs definitive 16-bit fighting game. Expanding upon Fatal Fury 2, this "Special" edition introduces a larger rosterâfeaturing returning favorites like Geese Howard, Tung Fu Rue, and Duck Kingâand refines the series' signature multi-plane combat system. It was marketed as a definitive console experience, emphasizing its high-capacity cartridge size and enhanced technical capabilities for the time. - TECHNICAL - GAME ID: SHVC-3R - TRIVIA - The 32-Meg Milestone: Advertised prominently as a 32-megabit title, this game pushed the Super Famicomâs memory bandwidth to deliver a larger roster, more complex animation frames, and a more faithful recreation of the arcade soundscape. It stands as a prime example of the "cartridge-bloat" era where larger ROM sizes were used to bring arcade-perfect quality to home consoles. The "Super Attack" Mechanic: Special is well-remembered for formalizing the "Super Attack" systemâa high-damage special move that players can only execute when their health is flashing red (at critical status). This mechanic introduced a crucial "comeback" element that defined the intensity of the Fatal Fury competitive scene. Audio-Visual Ambition: Leveraging the hardware's capabilities, the game aimed to replicate the high-impact "Dolby Surround" feel of the arcade original, prioritizing crisp sound effects and character voices that were significantly more defined than the average 1994 fighting game port. Tactical Plane-Swapping: As a Fatal Fury title, it maintains the unique dual-plane combat system, allowing players to dodge attacks and shift positioning by leaping between the foreground and backgroundâa mechanic that - TIPS AND TRICKS - Special guest appearance by Ryo Sakazaki - clear the game without a single loss to come face-to-face with the "Fighting Dragon" for the ultimate battle! To fight as Ryo Sakazaki in any game mode, wait for the TAKARA screen to appear, then enter in one continuous motion Down, Down-Right, Right, Down-Right, Down, Down-Left, Left and X button. The logo at the title screen changes to blue to confirm correct code entry. - SOURCES - See Goodies section. ROM dump (MAME).
Your Changes (editable)
Garou Densetsu Special (c) 1994 Takara Company, Limited. Garou Densetsu Special is a highly ambitious port of SNKâs definitive 16-bit fighting game. Expanding upon Fatal Fury 2, this "Special" edition introduces a larger rosterâfeaturing returning favorites like Geese Howard, Tung Fu Rue, and Duck Kingâand refines the series' signature multi-plane combat system. It was marketed as a definitive console experience, emphasizing its high-capacity cartridge size and enhanced technical capabilities for the time. - TECHNICAL - GAME ID: SHVC-3R - TRIVIA - The 32-Meg Milestone: Advertised prominently as a 32-megabit title, this game pushed the Super Famicomâs memory bandwidth to deliver a larger roster, more complex animation frames, and a more faithful recreation of the arcade soundscape. It stands as a prime example of the "cartridge-bloat" era where larger ROM sizes were used to bring arcade-perfect quality to home consoles. The "Super Attack" Mechanic: Special is well-remembered for formalizing the "Super Attack" systemâa high-damage special move that players can only execute when their health is flashing red (at critical status). This mechanic introduced a crucial "comeback" element that defined the intensity of the Fatal Fury competitive scene. Audio-Visual Ambition: Leveraging the hardware's capabilities, the game aimed to replicate the high-impact "Dolby Surround" feel of the arcade original, prioritizing crisp sound effects and character voices that were significantly more defined than the average 1994 fighting game port. Tactical Plane-Swapping: As a Fatal Fury title, it maintains the unique dual-plane combat system, allowing players to dodge attacks and shift positioning by leaping between the foreground and backgroundâa mechanic that - TIPS AND TRICKS - Special guest appearance by Ryo Sakazaki - clear the game without a single loss to come face-to-face with the "Fighting Dragon" for the ultimate battle! To fight as Ryo Sakazaki in any game mode, wait for the TAKARA screen to appear, then enter in one continuous motion Down, Down-Right, Right, Down-Right, Down, Down-Left, Left and X button. The logo at the title screen changes to blue to confirm correct code entry. - SOURCES - See Goodies section. ROM dump (MAME).
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