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Zanac A.I. [Model L29V5906(PNF-ZAN)]
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Actual Entry (non editable)
Zanac A.I. (c) 1986 Pony Canyon. Zanac A.I. is a fast-paced vertical shoot âem up and a console adaptation of the original Zanac, first released for the MSX in 1985. Humanity faces extinction at the hands of an ancient alien super-weapon known simply as the System. Created millennia ago by an unknown race, the System has awakened and begun its assault on Earth. As a last desperate measure, humanity deploys the advanced AFX-6502 Zanac fighter to strike back. Your shipâs power lies in its highly adaptable weapons system. The primary laser can be strengthened by collecting yellow power orbs, often hidden within blue bunkers. In addition, eight distinct secondary weaponsâactivated by grabbing flashing numbered podsâallow for a wide range of offensive strategies: All Range Weapon, Straight Crusher, Field Shutter, Circular, Vibrator, Rewinder, Plasma Flash, and High Speed. Your mission is to battle through enemy-infested zones and ultimately destroy the Systemâs central core. Along the way, youâll encounter numerous ground-anchored bosses, each built from multiple core units that must be dismantled to advance. What truly sets Zanac A.I. apart is its dynamic difficulty systemâthe A.I. in the title. Enemy strength, behavior, and numbers shift in real time based on your performance. The more skilled and aggressive your play, the more intense and challenging the onslaught becomes, creating a uniquely adaptive and endlessly replayable shooter experience. - TECHNICAL - GAME ID: L29V5906(PNF-ZAN) - TRIVIA - Zanac A.I. was released on November 26, 1986 (Wednesday) in Japan at a retail price of 2,900 JPY. Export releases: [US] "Zanac A.I. [Model NES-ZA-USA]" - TIPS AND TRICKS - Secret message: Beat the game, then at the credits screen, when the fairy stops to print out a main message, press A + B on both controllers at the same time. A message "SEE YOU AGAIN IN GUARDIC." will appears at the bottom of the screen. Game Over Easter egg: Before the "GAME OVER" message is displayed, hold Select on controller 1 to change default game over music jingle to the different one. Different ship: At the title menu, hold at least one A on any controller and at least one B on any controller at the same time, then press Start. Sound test: Hold at least one A on any controller and at least one B on any controller at the same time, then press Reset. Level select: Press Reset 13 times, at the title screen press Start to go in to the title menu. Press Left or Right to choose level then choose "CONTINUE" option and press Start. To start from levels 11 and 12 either in the stage select mode or when continue after the game over, hold Up on any controller before press Start. Continue: On the title screen, hold Select and press Start. Debug mode: Press Reset 9 times, and at the title screen type "COMPILE" and press Enter on the family keyboard. A sound will confirm correct code entry. From now, you can use debug functions while game is paused. First of all, the different ship graphics will be enabled by default. Press Select on controller 1 for selecting a weapon. On the keyboard press Clr to get 255 lives, Ins to warp to next area or Del to warp to previous area. - STAFF - Game Design: Takayuki Hirono (Jemini), Koji Teramoto (Janus), Masamitsu Niitani (Moo) Program: Takayuki Hirono (Jemini) Music: Masatomo Miyamoto (Miyamoto) Graphics: Koji Teramoto (Janus) Test Play: Mnc Nui, Wao Isee, Yoriki - PORTS - * CONSOLES: [JP] Sony PlayStation (Nov. 29, 2001) "Zanac X Zanac [Model SLPS-03354]" * COMPUTERS: [JP] MSX 2 (1986) "Zanac EX" - SOURCES - Game's screenshot.
Your Changes (editable)
Zanac A.I. (c) 1986 Pony Canyon. Zanac A.I. is a fast-paced vertical shoot âem up and a console adaptation of the original Zanac, first released for the MSX in 1985. Humanity faces extinction at the hands of an ancient alien super-weapon known simply as the System. Created millennia ago by an unknown race, the System has awakened and begun its assault on Earth. As a last desperate measure, humanity deploys the advanced AFX-6502 Zanac fighter to strike back. Your shipâs power lies in its highly adaptable weapons system. The primary laser can be strengthened by collecting yellow power orbs, often hidden within blue bunkers. In addition, eight distinct secondary weaponsâactivated by grabbing flashing numbered podsâallow for a wide range of offensive strategies: All Range Weapon, Straight Crusher, Field Shutter, Circular, Vibrator, Rewinder, Plasma Flash, and High Speed. Your mission is to battle through enemy-infested zones and ultimately destroy the Systemâs central core. Along the way, youâll encounter numerous ground-anchored bosses, each built from multiple core units that must be dismantled to advance. What truly sets Zanac A.I. apart is its dynamic difficulty systemâthe A.I. in the title. Enemy strength, behavior, and numbers shift in real time based on your performance. The more skilled and aggressive your play, the more intense and challenging the onslaught becomes, creating a uniquely adaptive and endlessly replayable shooter experience. - TECHNICAL - GAME ID: L29V5906(PNF-ZAN) - TRIVIA - Zanac A.I. was released on November 26, 1986 (Wednesday) in Japan at a retail price of 2,900 JPY. Export releases: [US] "Zanac A.I. [Model NES-ZA-USA]" - TIPS AND TRICKS - Secret message: Beat the game, then at the credits screen, when the fairy stops to print out a main message, press A + B on both controllers at the same time. A message "SEE YOU AGAIN IN GUARDIC." will appears at the bottom of the screen. Game Over Easter egg: Before the "GAME OVER" message is displayed, hold Select on controller 1 to change default game over music jingle to the different one. Different ship: At the title menu, hold at least one A on any controller and at least one B on any controller at the same time, then press Start. Sound test: Hold at least one A on any controller and at least one B on any controller at the same time, then press Reset. Level select: Press Reset 13 times, at the title screen press Start to go in to the title menu. Press Left or Right to choose level then choose "CONTINUE" option and press Start. To start from levels 11 and 12 either in the stage select mode or when continue after the game over, hold Up on any controller before press Start. Continue: On the title screen, hold Select and press Start. Debug mode: Press Reset 9 times, and at the title screen type "COMPILE" and press Enter on the family keyboard. A sound will confirm correct code entry. From now, you can use debug functions while game is paused. First of all, the different ship graphics will be enabled by default. Press Select on controller 1 for selecting a weapon. On the keyboard press Clr to get 255 lives, Ins to warp to next area or Del to warp to previous area. - STAFF - Game Design: Takayuki Hirono (Jemini), Koji Teramoto (Janus), Masamitsu Niitani (Moo) Program: Takayuki Hirono (Jemini) Music: Masatomo Miyamoto (Miyamoto) Graphics: Koji Teramoto (Janus) Test Play: Mnc Nui, Wao Isee, Yoriki - PORTS - * CONSOLES: [JP] Sony PlayStation (Nov. 29, 2001) "Zanac X Zanac [Model SLPS-03354]" * COMPUTERS: [JP] MSX 2 (1986) "Zanac EX" - SOURCES - Game's screenshot.
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